Commit Graph

159 Commits

Author SHA1 Message Date
2fcb15a14d change combo iterator 2020-03-13 17:49:59 -04:00
2c2b6ef96b random holes 2020-03-11 20:11:03 -04:00
e6ba81a424 multipart rendering 2020-03-11 19:33:38 -04:00
be6f0f90d9 pretty pictures 2020-03-11 01:45:27 -04:00
a434ecc912 hide wires - too noisy 2020-03-11 01:34:23 -04:00
5ea2f6ee06 translucent wireframe 2020-03-11 01:06:13 -04:00
8fbf0ae528 solid wireframes working 2020-03-11 00:55:34 -04:00
65110fe5be 5d working 2020-03-11 00:38:09 -04:00
9120b385c4 remove old "Mesh" class 2020-03-10 22:45:58 -04:00
b03566a519 remove fragment discard 2020-03-10 18:51:10 -04:00
fd51590a8c shader tweaks 2020-03-10 18:45:12 -04:00
63692ced17 class names to PascalCase 2020-03-10 15:25:37 -04:00
d29fc033df break render apart into multiple files 2020-03-10 14:11:13 -04:00
b504e5b7c3 vao pointer helper 2020-03-10 13:49:38 -04:00
54ea5dbd53 buffer mesh working 2020-03-10 13:33:32 -04:00
a0803a3727 stash 2020-03-10 08:04:36 -04:00
099d26c03a back to original colors 2020-03-10 01:06:17 -04:00
c5ad4597ce per-primitive coloring 2020-03-10 01:01:55 -04:00
c345e54d02 slices working, broken colors 2020-03-10 00:38:38 -04:00
ebcab7118d remove test 2020-03-09 20:29:06 -04:00
8dd37de01e binding test 2020-03-09 19:35:07 -04:00
edfe8947a6 tweaking program pipeline construction 2020-03-09 01:06:42 -04:00
bb7dcfd47d tweak shader alias names 2020-03-09 00:49:00 -04:00
219c3f9e32 mode template for shader, shaderprogram, type aliases 2020-03-09 00:32:12 -04:00
e56896db9b tweak raii shader constructors 2020-03-09 00:16:30 -04:00
0c4a6f5eff use raii buffer 2020-03-09 00:10:14 -04:00
5d030ffe65 using raii shaders 2020-03-09 00:00:52 -04:00
e069088437 add some notes and static assertions about template sizes 2020-01-30 19:14:59 -05:00
b5a868c424 remove old code and add docstrings 2020-01-30 19:06:38 -05:00
f395ff19a0 remove old project description 2020-01-30 18:51:39 -05:00
75ba1af437 update readme images, tweak shader initialization order 2020-01-30 18:51:06 -05:00
e953f0e13d display slice and wireframe simultaneously 2020-01-30 18:40:15 -05:00
109ac9da10 remove memo examples since memo is removed 2020-01-30 15:58:43 -05:00
d4876e2f58 Merge pull request #1 from allemangD/slices
Slices
2020-01-30 15:56:21 -05:00
295c588b40 remove memo todos since templates are faster anyway 2020-01-30 15:54:54 -05:00
f8cd839c94 add clear/swap at initialization to prevent linux screen buffer issue on debug 2020-01-30 15:32:20 -05:00
f8e55db892 remove old geometry code 2020-01-30 15:31:49 -05:00
3c6949c9c6 fix segfault error from tile gens 2020-01-30 15:31:30 -05:00
3e15fa48da cleanup 2020-01-28 23:39:49 -05:00
cbedab2cb8 some results, but holey, not sure why 2020-01-28 23:26:01 -05:00
31fa8e86a9 generics don't crash, but don't work either 2020-01-28 23:18:16 -05:00
1acff9426b soft-remove "dim" from Mesh 2020-01-28 21:34:58 -05:00
f78ace2aa5 remove SimplexesList, simplify tile 2020-01-28 21:27:21 -05:00
b7eda9e75c put pulsing back 2020-01-28 19:17:48 -05:00
40ccdabeb2 make combo_iterator more std::iterator-y 2020-01-28 19:15:40 -05:00
3c629d6423 separate vao for each kind of slice 2020-01-28 16:23:14 -05:00
c8955335e2 remove offset from slicing shader 2020-01-28 13:00:15 -05:00
c6705b2047 cleanup slicing geometry shader 2020-01-28 00:09:58 -05:00
88fbe7c9ad slices working; broken orientation 2020-01-28 00:03:09 -05:00
794bf15d7f use program pipelines instead 2020-01-27 18:51:55 -05:00