be6f0f90d9
pretty pictures
2020-03-11 01:45:27 -04:00
a434ecc912
hide wires - too noisy
2020-03-11 01:34:23 -04:00
5ea2f6ee06
translucent wireframe
2020-03-11 01:06:13 -04:00
8fbf0ae528
solid wireframes working
2020-03-11 00:55:34 -04:00
65110fe5be
5d working
2020-03-11 00:38:09 -04:00
9120b385c4
remove old "Mesh" class
2020-03-10 22:45:58 -04:00
b03566a519
remove fragment discard
2020-03-10 18:51:10 -04:00
fd51590a8c
shader tweaks
2020-03-10 18:45:12 -04:00
63692ced17
class names to PascalCase
2020-03-10 15:25:37 -04:00
d29fc033df
break render apart into multiple files
2020-03-10 14:11:13 -04:00
b504e5b7c3
vao pointer helper
2020-03-10 13:49:38 -04:00
54ea5dbd53
buffer mesh working
2020-03-10 13:33:32 -04:00
a0803a3727
stash
2020-03-10 08:04:36 -04:00
099d26c03a
back to original colors
2020-03-10 01:06:17 -04:00
c5ad4597ce
per-primitive coloring
2020-03-10 01:01:55 -04:00
c345e54d02
slices working, broken colors
2020-03-10 00:38:38 -04:00
ebcab7118d
remove test
2020-03-09 20:29:06 -04:00
8dd37de01e
binding test
2020-03-09 19:35:07 -04:00
edfe8947a6
tweaking program pipeline construction
2020-03-09 01:06:42 -04:00
bb7dcfd47d
tweak shader alias names
2020-03-09 00:49:00 -04:00
219c3f9e32
mode template for shader, shaderprogram, type aliases
2020-03-09 00:32:12 -04:00
e56896db9b
tweak raii shader constructors
2020-03-09 00:16:30 -04:00
0c4a6f5eff
use raii buffer
2020-03-09 00:10:14 -04:00
5d030ffe65
using raii shaders
2020-03-09 00:00:52 -04:00
e069088437
add some notes and static assertions about template sizes
2020-01-30 19:14:59 -05:00
b5a868c424
remove old code and add docstrings
2020-01-30 19:06:38 -05:00
f395ff19a0
remove old project description
2020-01-30 18:51:39 -05:00
75ba1af437
update readme images, tweak shader initialization order
2020-01-30 18:51:06 -05:00
e953f0e13d
display slice and wireframe simultaneously
2020-01-30 18:40:15 -05:00
109ac9da10
remove memo examples since memo is removed
2020-01-30 15:58:43 -05:00
d4876e2f58
Merge pull request #1 from allemangD/slices
...
Slices
2020-01-30 15:56:21 -05:00
295c588b40
remove memo todos since templates are faster anyway
2020-01-30 15:54:54 -05:00
f8cd839c94
add clear/swap at initialization to prevent linux screen buffer issue on debug
2020-01-30 15:32:20 -05:00
f8e55db892
remove old geometry code
2020-01-30 15:31:49 -05:00
3c6949c9c6
fix segfault error from tile gens
2020-01-30 15:31:30 -05:00
3e15fa48da
cleanup
2020-01-28 23:39:49 -05:00
cbedab2cb8
some results, but holey, not sure why
2020-01-28 23:26:01 -05:00
31fa8e86a9
generics don't crash, but don't work either
2020-01-28 23:18:16 -05:00
1acff9426b
soft-remove "dim" from Mesh
2020-01-28 21:34:58 -05:00
f78ace2aa5
remove SimplexesList, simplify tile
2020-01-28 21:27:21 -05:00
b7eda9e75c
put pulsing back
2020-01-28 19:17:48 -05:00
40ccdabeb2
make combo_iterator more std::iterator-y
2020-01-28 19:15:40 -05:00
3c629d6423
separate vao for each kind of slice
2020-01-28 16:23:14 -05:00
c8955335e2
remove offset from slicing shader
2020-01-28 13:00:15 -05:00
c6705b2047
cleanup slicing geometry shader
2020-01-28 00:09:58 -05:00
88fbe7c9ad
slices working; broken orientation
2020-01-28 00:03:09 -05:00
794bf15d7f
use program pipelines instead
2020-01-27 18:51:55 -05:00
53aa778446
fix orientation
2020-01-27 18:16:21 -05:00
2c27de54d3
fix submodule
2020-01-25 22:36:54 -05:00
Jacob
6b03b7d9be
Implement triangulate (like 95% sure it's right) - memoized
...
Modify recontext to reorient in special cases
Move reorient as Simplexes method
Changes in geomtest and memotest to test triangulate and memoization for triangulate
2020-01-25 21:32:17 -05:00