use addShaderBase64 in build.zig for now

This commit is contained in:
Robin Voetter
2022-12-23 00:10:44 +01:00
parent 8c4cb60b3f
commit d9377c4c70

View File

@@ -136,8 +136,8 @@ pub fn build(b: *Builder) void {
triangle_exe.addPackage(gen.package); triangle_exe.addPackage(gen.package);
const res = ResourceGenStep.init(b, "resources.zig"); const res = ResourceGenStep.init(b, "resources.zig");
res.addShader("triangle_vert", "examples/shaders/triangle.vert"); res.addShaderBase64("triangle_vert", "examples/shaders/triangle.vert");
res.addShader("triangle_frag", "examples/shaders/triangle.frag"); res.addShaderBase64("triangle_frag", "examples/shaders/triangle.frag");
triangle_exe.addPackage(res.package); triangle_exe.addPackage(res.package);
const triangle_run_cmd = triangle_exe.run(); const triangle_run_cmd = triangle_exe.run();