forked from mirror/vulkan-zig
use addShaderBase64 in build.zig for now
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@@ -136,8 +136,8 @@ pub fn build(b: *Builder) void {
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triangle_exe.addPackage(gen.package);
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triangle_exe.addPackage(gen.package);
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const res = ResourceGenStep.init(b, "resources.zig");
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const res = ResourceGenStep.init(b, "resources.zig");
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res.addShader("triangle_vert", "examples/shaders/triangle.vert");
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res.addShaderBase64("triangle_vert", "examples/shaders/triangle.vert");
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res.addShader("triangle_frag", "examples/shaders/triangle.frag");
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res.addShaderBase64("triangle_frag", "examples/shaders/triangle.frag");
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triangle_exe.addPackage(res.package);
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triangle_exe.addPackage(res.package);
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const triangle_run_cmd = triangle_exe.run();
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const triangle_run_cmd = triangle_exe.run();
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