Robin Voetter
c6b46172c8
example: Cheap fix to make the window resizable on wl
2021-11-08 14:06:00 +01:00
InKryption
087cd02413
Update graphics_context.zig
2021-11-05 18:06:20 +00:00
Stephen Gutekanst
55c2da886b
examples: do not call glfwSwapBuffers
...
I am porting this example to [mach-glfw](github.com/hexops/mach-glfw), and noticed that no GLFW error handling callback is registered because in my port there are a lot of GLFW errors :)
`glfwSwapBuffers` here is emitting `GLFW_NO_WINDOW_CONTEXT` errors constantly, because calling it without a valid OpenGL context is illegal. It's not needed for Vulkan.
2021-10-31 00:57:21 -07:00
Robin Voetter
90d81c1a04
Make command enums lower camel case to reflect command function name style
2021-10-25 14:34:26 +02:00
Robin Voetter
9e40721655
Update to new usingnamespace semantics
2021-09-02 16:16:35 +02:00
Marten Ringwelski
9166080041
examples/swapchain: Fix typo
2021-08-08 21:50:19 +02:00
ashpil
722ddfdb6b
camel -> snake for command enums + fixes
2021-06-26 23:43:59 -04:00
ashpil
e36930ad5d
less verbose interface via @Type
2021-06-25 09:28:52 -04:00
Robin Voetter
79d901a3e0
Fix a whole bunch of issues exposed by ziglang/zig#9191
...
This also includes a workaround for the fact that @"type" refers to the builtin
and not to a variable called "type". See ziglang/zig#2897 .
2021-06-24 02:11:36 +02:00
Robin Voetter
511211f038
zig fmt **.zig
...
This also replaces @byteOffsetOf with @offsetOf.
2021-06-13 15:15:42 +02:00
Robin Voetter
0c404b3c32
Update examples xml
2021-04-18 00:25:50 +02:00
Robin Voetter
5375c873d9
Vulkan 1.2.175 compatibility
2021-04-13 19:52:06 +02:00
Robin Voetter
9f23e2e16d
Vulkan 1.2.170 compatibility
2021-02-16 15:26:22 +01:00
Robin Voetter
19138aa7a3
Fix missing {s} in triangle.zig
2021-01-08 19:47:56 +01:00
Robin Voetter
93101d595f
Only use stdcall when on 32-bit windows ( https://github.com/ziglang/zig/issues/7337 )
2020-12-09 01:30:42 +01:00
antlilja
8c9a04c934
Update vk.xml.
2020-12-04 20:14:19 +01:00
Robin Voetter
646d74ab6a
Make graphics_context.zig naming consistent
2020-11-26 15:25:54 +01:00
Robin Voetter
d18fe39488
Move fence waiting to SwapImage
2020-07-11 00:48:41 +02:00
Robin Voetter
0955d94ac5
Fix some synchronization in the example + remove unused import
2020-07-11 00:42:20 +02:00
Robin Voetter
3f63c476b5
Staging buffer
2020-07-06 02:35:56 +02:00
Robin Voetter
29de177c05
Rename example to triangle
2020-07-05 18:25:50 +02:00
Robin Voetter
9b3eff5a72
Rendering from a buffer
2020-07-05 16:27:52 +02:00
Robin Voetter
8c9bb747c3
Use dynamic state for viewports to avoid pipeline recreation
2020-07-04 17:30:22 +02:00
Robin Voetter
40b74caee5
Triangle rendering
2020-07-04 17:18:28 +02:00
Robin Voetter
fab23126e9
Framebuffer creation
2020-07-04 16:58:10 +02:00
Robin Voetter
e217cbab77
Pipeline(Layout) & render pass creation
2020-07-04 16:46:38 +02:00
Robin Voetter
0be71d1614
Shader compilation utility
2020-07-04 04:19:32 +02:00
Robin Voetter
72917ccdb3
Shader compilation utility
2020-07-04 04:18:56 +02:00
Robin Voetter
e049300d02
Dispose of old swapchain after recreating
...
This previously lead to X11 errors after aggressively resizing the
window
2020-07-03 15:48:26 +02:00
Robin Voetter
f4ad3304a0
Avoid queueWaitIdle when deinitializing/recreating the swapchain
2020-07-03 02:42:40 +02:00
Robin Voetter
c519450c57
Only recreate command buffers after swapchain invalidate
2020-07-03 02:29:11 +02:00
Robin Voetter
37b002001a
Basic rendering
2020-07-02 22:25:09 +02:00
Robin Voetter
34253e231b
Swapchain
2020-07-02 17:09:34 +02:00
Robin Voetter
1ebed09413
Graphics context for example
2020-07-02 04:01:59 +02:00
Robin Voetter
a4d78e9d2d
Remove old build.zig
2020-07-01 03:08:36 +02:00
Robin Voetter
f0813e99d2
Basic setup for examples
2020-07-01 03:07:55 +02:00