Updates to Level. More functionality, but also very unstable.
This commit is contained in:
@@ -13,7 +13,7 @@ namespace Diamond
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/// <summary>
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/// Logger for this class
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/// </summary>
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protected Logger Log { get; private set; }
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protected Logger Log { get; }
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/// <summary>
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/// The name of this object
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@@ -12,8 +12,10 @@ using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Level
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{
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public class Level
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public class Level : IDisposable
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{
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public Dictionary<string, Program> Programs { get; private set; }
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private TileData[] _allTiles;
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private ObjVertex[] _allVertices;
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@@ -39,9 +41,9 @@ namespace Diamond.Level
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var dir = Path.GetDirectoryName(file);
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// this is horrendous, but not as bad as trying to directly deserialize it.
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var meshes = levelData["models"]
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.Select(path => Mesh.FromObj(Path.Combine(dir, (string) path)))
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.Select(path => Mesh.FromObj(Path.Combine(dir, (string) path), false))
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.SelectMany(objects => objects)
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.ToArray();
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@@ -50,20 +52,32 @@ namespace Diamond.Level
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var allVertices = Mesh.Join(meshes);
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var programs = levelData["shaders"]
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.Select(shader => new
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{
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name = (string) shader["name"],
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program = Program.FromFiles(
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shader["files"]
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.Select(path => Path.Combine(dir, (string) path))
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.ToArray())
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})
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.ToDictionary(s => s.name, s => s.program);
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var tilegroups = levelData["tiles"]
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.Select(tile => new
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{
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info = new
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{
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mesh = meshDict[(string) tile["mesh"]]
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mesh = meshDict[(string) tile["mesh"]],
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shader = programs[(string) tile["shader"]]
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},
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pos = tile["pos"].ToObject<Vector3>()
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})
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.GroupBy(tile => tile.info)
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.Select(group => new TileGroup(new SubArray<TileData>(
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.Select(group => new TileGroup(group.Key.mesh, group.Key.shader,
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new SubArray<TileData>(
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group.Select(data => new TileData(data.pos))
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.ToArray()),
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group.Key.mesh))
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.ToArray())))
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.ToArray();
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var tileArrays = tilegroups
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@@ -76,7 +90,8 @@ namespace Diamond.Level
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_allTiles = allTiles,
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_allVertices = allVertices,
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_meshes = meshes,
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_tileGroups = tilegroups
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_tileGroups = tilegroups,
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Programs = programs
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};
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level.InitializeBuffers();
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@@ -86,16 +101,30 @@ namespace Diamond.Level
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public void Draw()
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{
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if (Program.Current == null)
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throw new Exception("cant render without a shader.");
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Program.Current.SetAttribPointers(_vertexBuffer);
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Program.Current.SetAttribPointers(_tileBuffer);
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foreach (var tileGroup in _tileGroups)
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{
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var pgm = tileGroup.Program;
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pgm.Use();
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pgm.SetAttribPointers(_vertexBuffer);
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pgm.SetAttribPointers(_tileBuffer);
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tileGroup.Mesh.DrawInstanced(tileGroup.Tiles);
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}
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}
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public void Dispose()
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{
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_tileBuffer?.Dispose();
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_vertexBuffer?.Dispose();
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foreach (var program in Programs.Values)
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program?.Dispose();
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GC.SuppressFinalize(this);
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}
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~Level()
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{
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Dispose();
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Diamond.Buffers;
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using Diamond.Shaders;
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namespace Diamond.Level
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{
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@@ -6,11 +7,13 @@ namespace Diamond.Level
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{
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public SubArray<TileData> Tiles;
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public Mesh<ObjVertex> Mesh;
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public Program Program;
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public TileGroup(SubArray<TileData> tiles, Mesh<ObjVertex> mesh)
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public TileGroup(Mesh<ObjVertex> mesh, Program program, SubArray<TileData> tiles)
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{
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Tiles = tiles;
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Mesh = mesh;
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Program = program;
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Tiles = tiles;
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}
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}
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}
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@@ -61,7 +61,7 @@ namespace Diamond
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public static class Mesh
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{
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public static Mesh<ObjVertex>[] FromObj(string file)
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public static Mesh<ObjVertex>[] FromObj(string file, bool join = true)
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{
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var lines = File.ReadAllLines(file);
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@@ -125,7 +125,8 @@ namespace Diamond
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if (faces.Count > 0)
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meshes.Add(new Mesh<ObjVertex>(faces.ToArray()) {Name = name});
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Join(meshes);
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if (join)
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Join(meshes);
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return meshes.ToArray();
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}
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@@ -15,11 +15,10 @@ namespace hexworld
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#region GLObjects
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private Program _objPgm;
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private Texture _grass;
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private Texture _stone;
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private Texture _gray;
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private Texture _door;
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private Level _level;
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@@ -27,13 +26,12 @@ namespace hexworld
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{
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base.OnClosed(e);
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_objPgm?.Dispose();
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_grass?.Dispose();
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_stone?.Dispose();
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_gray?.Dispose();
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_door?.Dispose();
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// _level?.Dispose();
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_level?.Dispose();
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}
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#endregion
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@@ -47,7 +45,7 @@ namespace hexworld
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public HexRender(int width, int height)
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: base(width, height, new GraphicsMode(32, 24, 0, 8))
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: base(width, height, new GraphicsMode(32, 24, 0, 0))
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{
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Width = width;
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Height = Height;
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@@ -59,13 +57,12 @@ namespace hexworld
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{
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base.OnLoad(e);
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_objPgm = Program.FromFiles(@"res\obj.vs.glsl", @"res\obj.fs.glsl");
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_level = Level.LoadLevel(@"res\level.json");
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_grass = Texture.FromBitmap(new Bitmap(@"res\grass.png"));
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_stone = Texture.FromBitmap(new Bitmap(@"res\stone.png"));
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_gray = Texture.FromBitmap(new Bitmap(@"res\gray.png"));
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_door = Texture.FromBitmap(new Bitmap(@"res\door.png"));
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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@@ -92,23 +89,19 @@ namespace hexworld
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GL.DepthFunc(DepthFunction.Lequal);
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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GL.Enable(EnableCap.CullFace);
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GL.CullFace(CullFaceMode.Back);
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if (_objPgm.Linked)
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{
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_objPgm.Use();
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_grass.Bind(0);
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_stone.Bind(1);
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_gray.Bind(2);
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_door.Bind(3);
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_grass.Bind(0);
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_stone.Bind(1);
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_gray.Bind(2);
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GL.Uniform1(_objPgm.GetUniform("tex"), 2);
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GL.UniformMatrix4(_objPgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_objPgm.GetUniform("proj"), false, ref _proj);
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_level.Draw();
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}
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var pgm = _level.Programs["textured"];
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pgm.Use();
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GL.Uniform1(pgm.GetUniform("tex"), 0);
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GL.UniformMatrix4(pgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(pgm.GetUniform("proj"), false, ref _proj);
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_level.Draw();
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SwapBuffers();
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}
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@@ -59,6 +59,9 @@
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<None Include="App.config" />
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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<None Include="res\cube.obj">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="res\door.obj">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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@@ -77,6 +80,9 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<Content Include="res\door.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="res\grass.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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52
hexworld/res/cube.obj
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52
hexworld/res/cube.obj
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@@ -0,0 +1,52 @@
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# Blender v2.78 (sub 0) OBJ File: ''
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# www.blender.org
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o Cube
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v 0.500050 -0.500050 -0.500050
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v 0.500050 -0.500050 0.500050
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v -0.500050 -0.500050 -0.500050
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v -0.500050 -0.500050 0.500050
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v 0.500050 0.500050 -0.500050
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v 0.500050 0.500050 0.500050
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v -0.500050 0.500050 -0.500050
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v -0.500050 0.500050 0.500050
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vt 1.0000 1.0000
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vt 0.5000 0.5000
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vt 1.0000 0.5000
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vt 1.0000 1.0000
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vt 0.5000 0.5000
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vt 1.0000 0.5000
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vt 1.0000 1.0000
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vt 0.5000 0.5000
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vt 1.0000 0.5000
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vt 1.0000 1.0000
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vt 0.5000 0.5000
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vt 1.0000 0.5000
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vt 0.0000 -0.0000
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vt 0.5000 0.0000
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vt 0.5000 1.0000
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vt -0.0000 0.5000
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vt 0.5000 0.5000
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vt 0.5000 1.0000
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vt 0.5000 1.0000
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vt 0.5000 1.0000
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vt -0.0000 0.5000
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vt -0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 1.0000 0.0000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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vn 0.0000 0.0000 1.0000
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s off
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f 2/1/1 3/2/1 1/3/1
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f 4/4/2 7/5/2 3/6/2
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f 8/7/3 5/8/3 7/9/3
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f 6/10/4 1/11/4 5/12/4
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f 7/5/5 1/13/5 3/14/5
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f 4/15/6 6/16/6 8/17/6
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f 2/1/1 4/15/1 3/2/1
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f 4/4/2 8/18/2 7/5/2
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f 8/7/3 6/19/3 5/8/3
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f 6/10/4 2/20/4 1/11/4
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f 7/5/5 5/21/5 1/13/5
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f 4/15/6 2/22/6 6/16/6
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File diff suppressed because it is too large
Load Diff
BIN
hexworld/res/door.png
Normal file
BIN
hexworld/res/door.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 162 B |
@@ -1,17 +1,52 @@
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{
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"models": [
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"door.obj"
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"door.obj",
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"cube.obj"
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],
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"shaders": [
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{
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"name": "textured",
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"files": [
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"obj.fs.glsl",
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"obj.vs.glsl",
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]
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}
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],
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"tiles": [
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{ "mesh": "BaseLeft", "pos": { "x": -1, "y": 0, "z": 0 } },
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{ "mesh": "BaseRight", "pos": { "x": 1, "y": 0, "z": 0 } },
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{ "mesh": "Stairs", "pos": { "x": 0, "y": 0, "z": 0 } },
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{ "mesh": "ColLeft", "pos": { "x": -1, "y": 0, "z": 1 } },
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{ "mesh": "ColRight", "pos": { "x": 1, "y": 0, "z": 1 } },
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{ "mesh": "ColLeft", "pos": { "x": -1, "y": 0, "z": 2 } },
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{ "mesh": "ColRight", "pos": { "x": 1, "y": 0, "z": 2 } },
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{ "mesh": "CapLeft", "pos": { "x": -1, "y": 0, "z": 3 } },
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{ "mesh": "Lintel", "pos": { "x": 0, "y": 0, "z": 3 } },
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{ "mesh": "CapRight", "pos": { "x": 1, "y": 0, "z": 3 } }
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{ "mesh": "BaseLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 0 } },
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{ "mesh": "BaseRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 0 } },
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{ "mesh": "Stairs", "shader": "textured", "pos": { "x": 0, "y": 0, "z": 0 } },
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{ "mesh": "ColLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 1 } },
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{ "mesh": "ColRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 1 } },
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{ "mesh": "ColLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 2 } },
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{ "mesh": "ColRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 2 } },
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{ "mesh": "CapLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 3 } },
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{ "mesh": "Lintel", "shader": "textured", "pos": { "x": 0, "y": 0, "z": 3 } },
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{ "mesh": "CapRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 3 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": -2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": -1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": 0, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": 1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": 2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": -2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": -1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": 0, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": 1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": 2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": -2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": -1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": 0, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": 1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": 2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": -2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": -1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": 0, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": 1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": 2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": -2, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": -1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": 0, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": 1, "z": -1 } },
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{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": 2, "z": -1 } },
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]
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}
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