Added rudimentary texture loading in Level. It, too, sucks, but works as a prototype

This commit is contained in:
2017-02-27 23:27:16 -05:00
parent 1824de6842
commit 4d4eea54bb
4 changed files with 70 additions and 60 deletions

View File

@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using Diamond.Buffers;
using Diamond.Shaders;
using Diamond.Textures;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OpenTK;
@@ -22,6 +24,8 @@ namespace Diamond.Level
private Mesh<ObjVertex>[] _meshes;
private TileGroup[] _tileGroups;
private Texture[] _textures;
private GLBuffer<TileData> _tileBuffer;
private GLBuffer<ObjVertex> _vertexBuffer;
@@ -63,18 +67,26 @@ namespace Diamond.Level
})
.ToDictionary(s => s.name, s => s.program);
var texturePaths = levelData["textures"]
.Select(path => (string) path)
.ToArray();
var textures = texturePaths.Select(path => Texture.FromBitmap(new Bitmap(Path.Combine(dir, (string)path)))).ToArray();
var textureMap = texturePaths.Select((path, i) => new {path = path, i = i})
.ToDictionary(v => v.path, v => v.i);
var tilegroups = levelData["tiles"]
.Select(tile => new
{
info = new
{
mesh = meshDict[(string) tile["mesh"]],
shader = programs[(string) tile["shader"]]
shader = programs[(string) tile["shader"]],
texture = textureMap[(string) tile["tex"]]
},
pos = tile["pos"].ToObject<Vector3>()
})
.GroupBy(tile => tile.info)
.Select(group => new TileGroup(group.Key.mesh, group.Key.shader,
.Select(group => new TileGroup(group.Key.mesh, group.Key.shader, group.Key.texture,
new SubArray<TileData>(
group.Select(data => new TileData(data.pos))
.ToArray())))
@@ -91,7 +103,8 @@ namespace Diamond.Level
_allVertices = allVertices,
_meshes = meshes,
_tileGroups = tilegroups,
Programs = programs
Programs = programs,
_textures = textures
};
level.InitializeBuffers();
@@ -101,10 +114,17 @@ namespace Diamond.Level
public void Draw()
{
for (var i = 0; i < _textures.Length; i++)
{
var texture = _textures[i];
texture.Bind(i);
}
foreach (var tileGroup in _tileGroups)
{
var pgm = tileGroup.Program;
pgm.Use();
GL.Uniform1(pgm.GetUniform("tex"), tileGroup.Texture);
pgm.SetAttribPointers(_vertexBuffer);
pgm.SetAttribPointers(_tileBuffer);
tileGroup.Mesh.DrawInstanced(tileGroup.Tiles);
@@ -116,6 +136,9 @@ namespace Diamond.Level
_tileBuffer?.Dispose();
_vertexBuffer?.Dispose();
foreach (var texture in _textures)
texture?.Dispose();
foreach (var program in Programs.Values)
program?.Dispose();

View File

@@ -8,12 +8,14 @@ namespace Diamond.Level
public SubArray<TileData> Tiles;
public Mesh<ObjVertex> Mesh;
public Program Program;
public int Texture;
public TileGroup(Mesh<ObjVertex> mesh, Program program, SubArray<TileData> tiles)
public TileGroup(Mesh<ObjVertex> mesh, Program program, int texture, SubArray<TileData> tiles)
{
Mesh = mesh;
Program = program;
Tiles = tiles;
Texture = texture;
}
}
}

View File

@@ -15,22 +15,12 @@ namespace hexworld
#region GLObjects
private Texture _grass;
private Texture _stone;
private Texture _gray;
private Texture _door;
private Level _level;
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
_grass?.Dispose();
_stone?.Dispose();
_gray?.Dispose();
_door?.Dispose();
_level?.Dispose();
}
@@ -58,11 +48,6 @@ namespace hexworld
base.OnLoad(e);
_level = Level.LoadLevel(@"res\level.json");
_grass = Texture.FromBitmap(new Bitmap(@"res\grass.png"));
_stone = Texture.FromBitmap(new Bitmap(@"res\stone.png"));
_gray = Texture.FromBitmap(new Bitmap(@"res\gray.png"));
_door = Texture.FromBitmap(new Bitmap(@"res\door.png"));
}
protected override void OnUpdateFrame(FrameEventArgs e)
@@ -90,14 +75,9 @@ namespace hexworld
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
_grass.Bind(0);
_stone.Bind(1);
_gray.Bind(2);
_door.Bind(3);
var pgm = _level.Programs["textured"];
pgm.Use();
GL.Uniform1(pgm.GetUniform("tex"), 0);
GL.UniformMatrix4(pgm.GetUniform("view"), false, ref _view);
GL.UniformMatrix4(pgm.GetUniform("proj"), false, ref _proj);

View File

@@ -12,41 +12,46 @@
]
}
],
"textures":
[
"grass.png",
"door.png"
],
"tiles": [
{ "mesh": "BaseLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 0 } },
{ "mesh": "BaseRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 0 } },
{ "mesh": "Stairs", "shader": "textured", "pos": { "x": 0, "y": 0, "z": 0 } },
{ "mesh": "ColLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 1 } },
{ "mesh": "ColRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 1 } },
{ "mesh": "ColLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 2 } },
{ "mesh": "ColRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 2 } },
{ "mesh": "CapLeft", "shader": "textured", "pos": { "x": -1, "y": 0, "z": 3 } },
{ "mesh": "Lintel", "shader": "textured", "pos": { "x": 0, "y": 0, "z": 3 } },
{ "mesh": "CapRight", "shader": "textured", "pos": { "x": 1, "y": 0, "z": 3 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -2, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": -1, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 0, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 1, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "pos": { "x": 2, "y": 2, "z": -1 } },
{ "mesh": "BaseLeft", "shader": "textured", "tex": "door.png", "pos": { "x": -1, "y": 0, "z": 0 } },
{ "mesh": "BaseRight", "shader": "textured", "tex": "door.png", "pos": { "x": 1, "y": 0, "z": 0 } },
{ "mesh": "Stairs", "shader": "textured", "tex": "door.png", "pos": { "x": 0, "y": 0, "z": 0 } },
{ "mesh": "ColLeft", "shader": "textured", "tex": "door.png", "pos": { "x": -1, "y": 0, "z": 1 } },
{ "mesh": "ColRight", "shader": "textured", "tex": "door.png", "pos": { "x": 1, "y": 0, "z": 1 } },
{ "mesh": "ColLeft", "shader": "textured", "tex": "door.png", "pos": { "x": -1, "y": 0, "z": 2 } },
{ "mesh": "ColRight", "shader": "textured", "tex": "door.png", "pos": { "x": 1, "y": 0, "z": 2 } },
{ "mesh": "CapLeft", "shader": "textured", "tex": "door.png", "pos": { "x": -1, "y": 0, "z": 3 } },
{ "mesh": "Lintel", "shader": "textured", "tex": "door.png", "pos": { "x": 0, "y": 0, "z": 3 } },
{ "mesh": "CapRight", "shader": "textured", "tex": "door.png", "pos": { "x": 1, "y": 0, "z": 3 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -2, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -2, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -2, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -2, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -2, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -1, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -1, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -1, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -1, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": -1, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 0, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 0, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 0, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 0, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 0, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 1, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 1, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 1, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 1, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 1, "y": 2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 2, "y": -2, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 2, "y": -1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 2, "y": 0, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 2, "y": 1, "z": -1 } },
{ "mesh": "Cube", "shader": "textured", "tex": "grass.png", "pos": { "x": 2, "y": 2, "z": -1 } },
]
}