Removed todo comments; created issues on github
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@@ -17,8 +17,6 @@ namespace hexworld
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{
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private Program pgm;
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// todo: generate texture atlas
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// or at least embed sub-uvs and materials into json
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private Texture grass;
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private Texture stone;
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@@ -10,8 +10,6 @@ using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat;
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namespace hexworld.Util
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{
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// todo: this structure doesn't fit GL at all. need to fix it.
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// need to reconcile ActiveTexture and BindTexture
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public class Texture : GLObject
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{
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public TextureTarget Target;
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@@ -36,7 +36,6 @@ namespace hexworld.Util
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VBO.Unbind();
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}
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// todo: this needs a better solution.
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private static readonly int Stride;
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private static readonly VertexPointerAttribute[] Attributes;
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