reformat and remove unneeded usings
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@@ -3,7 +3,6 @@ using System.Runtime.InteropServices;
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using Diamond.Shaders;
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using Diamond.Util;
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using Diamond.Wrappers;
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using NLog;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Buffers
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@@ -1,5 +1,4 @@
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using System;
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using Diamond.Wrappers;
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using NLog;
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namespace Diamond
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK;
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namespace Diamond.Render
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{
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@@ -1,7 +1,5 @@
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using Diamond.Buffers;
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using Diamond.Shaders;
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using Diamond.Shaders;
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using Diamond.Textures;
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using Diamond.Util;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Render
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using Diamond.Wrappers;
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using NLog;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Shaders
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.IO;
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using Diamond.Wrappers;
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using NLog;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Shaders
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@@ -2,7 +2,6 @@
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using System.Drawing.Imaging;
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using System.IO;
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using Diamond.Wrappers;
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using NLog;
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using OpenTK.Graphics.OpenGL4;
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using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat;
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace Diamond.Util
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{
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@@ -37,6 +37,10 @@ namespace Diamond.Wrappers
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#endregion
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#endregion
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#region Methods
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/// <summary>
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/// Binds this buffer (glBindBuffer)
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/// </summary>
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@@ -51,7 +55,7 @@ namespace Diamond.Wrappers
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public void Data<T>(int size, T[] data) where T : struct
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{
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Bind();
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GL.BufferData(Target, (IntPtr) (size * data.Length), data, Usage);
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GL.BufferData(Target, (IntPtr)(size * data.Length), data, Usage);
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}
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/// <summary>
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@@ -65,7 +69,7 @@ namespace Diamond.Wrappers
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public void SubData<T>(int size, int offset, int count, T[] data) where T : struct
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{
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Bind();
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GL.BufferSubData(Target, (IntPtr) (offset * size), (IntPtr) (count * size), data);
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GL.BufferSubData(Target, (IntPtr)(offset * size), (IntPtr)(count * size), data);
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}
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#endregion
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Diamond.Buffers;
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using Diamond.Render;
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using Diamond.Shaders;
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using Diamond.Textures;
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@@ -11,7 +10,6 @@ using Newtonsoft.Json.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using Buffer = Diamond.Buffers.Buffer;
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namespace hexworld
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{
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