reformat and remove unneeded usings

This commit is contained in:
2017-03-04 17:10:47 -05:00
parent 5a3561a635
commit 77b28b4ce0
10 changed files with 8 additions and 19 deletions

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@@ -3,7 +3,6 @@ using System.Runtime.InteropServices;
using Diamond.Shaders; using Diamond.Shaders;
using Diamond.Util; using Diamond.Util;
using Diamond.Wrappers; using Diamond.Wrappers;
using NLog;
using OpenTK.Graphics.OpenGL4; using OpenTK.Graphics.OpenGL4;
namespace Diamond.Buffers namespace Diamond.Buffers

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@@ -1,5 +1,4 @@
using System; using System;
using Diamond.Wrappers;
using NLog; using NLog;
namespace Diamond namespace Diamond

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@@ -1,9 +1,4 @@
using System; using OpenTK;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
namespace Diamond.Render namespace Diamond.Render
{ {

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@@ -1,7 +1,5 @@
using Diamond.Buffers; using Diamond.Shaders;
using Diamond.Shaders;
using Diamond.Textures; using Diamond.Textures;
using Diamond.Util;
using OpenTK.Graphics.OpenGL4; using OpenTK.Graphics.OpenGL4;
namespace Diamond.Render namespace Diamond.Render

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@@ -1,7 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Diamond.Wrappers; using Diamond.Wrappers;
using NLog;
using OpenTK.Graphics.OpenGL4; using OpenTK.Graphics.OpenGL4;
namespace Diamond.Shaders namespace Diamond.Shaders

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@@ -1,7 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Diamond.Wrappers; using Diamond.Wrappers;
using NLog;
using OpenTK.Graphics.OpenGL4; using OpenTK.Graphics.OpenGL4;
namespace Diamond.Shaders namespace Diamond.Shaders

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@@ -2,7 +2,6 @@
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.IO; using System.IO;
using Diamond.Wrappers; using Diamond.Wrappers;
using NLog;
using OpenTK.Graphics.OpenGL4; using OpenTK.Graphics.OpenGL4;
using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat; using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat;

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@@ -1,7 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
namespace Diamond.Util namespace Diamond.Util
{ {

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@@ -37,6 +37,10 @@ namespace Diamond.Wrappers
#endregion #endregion
#endregion
#region Methods
/// <summary> /// <summary>
/// Binds this buffer (glBindBuffer) /// Binds this buffer (glBindBuffer)
/// </summary> /// </summary>
@@ -51,7 +55,7 @@ namespace Diamond.Wrappers
public void Data<T>(int size, T[] data) where T : struct public void Data<T>(int size, T[] data) where T : struct
{ {
Bind(); Bind();
GL.BufferData(Target, (IntPtr) (size * data.Length), data, Usage); GL.BufferData(Target, (IntPtr)(size * data.Length), data, Usage);
} }
/// <summary> /// <summary>
@@ -65,7 +69,7 @@ namespace Diamond.Wrappers
public void SubData<T>(int size, int offset, int count, T[] data) where T : struct public void SubData<T>(int size, int offset, int count, T[] data) where T : struct
{ {
Bind(); Bind();
GL.BufferSubData(Target, (IntPtr) (offset * size), (IntPtr) (count * size), data); GL.BufferSubData(Target, (IntPtr)(offset * size), (IntPtr)(count * size), data);
} }
#endregion #endregion

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@@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Diamond.Buffers;
using Diamond.Render; using Diamond.Render;
using Diamond.Shaders; using Diamond.Shaders;
using Diamond.Textures; using Diamond.Textures;
@@ -11,7 +10,6 @@ using Newtonsoft.Json.Linq;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4; using OpenTK.Graphics.OpenGL4;
using Buffer = Diamond.Buffers.Buffer;
namespace hexworld namespace hexworld
{ {