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180d714995
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Starting to use NLog for logging.
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2017-02-27 16:37:26 -05:00 |
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5a30be5435
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Removed broken logging
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2017-02-27 11:03:35 -05:00 |
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d7b393fb9e
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Change target framework to .NET 4.6.1
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2017-02-27 03:56:38 -05:00 |
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7a187c346e
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wavefront obj support
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2017-02-27 03:40:54 -05:00 |
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6385f62e20
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Removed unneeded usings
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2017-02-27 02:37:55 -05:00 |
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73e70c3a60
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Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
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2017-02-27 02:22:54 -05:00 |
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84608d5981
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Started refactors for logging and level loading
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2017-02-27 01:04:30 -05:00 |
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a7c2f5bb29
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Rename Buffer to GLBuffer to prevent name conflict.
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2017-02-26 23:17:21 -05:00 |
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df6965c003
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Added third block type and textures.
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2017-02-26 22:27:03 -05:00 |
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02a9a6d662
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Replaced VBO with Buffer and SubArray. Program now recieves Buffer, rather than VBO receiving Program. Added VertexDataAttribute for vertex structs.
Split json files to test this functionality.
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2017-02-26 18:51:21 -05:00 |
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7500e0e7a4
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Added documentation comments, reorganized HexRender
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2017-02-26 02:19:59 -05:00 |
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bc584c8f42
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Moved util files to separate class library
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2017-02-26 01:30:27 -05:00 |
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