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This repository has been archived on 2026-05-22. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2b48366c0a3aae8d545eccb6ac8a23890bc148e5
Diamond/hexworld/res
History
David Allemang 93d138623d Added manual VAO usage, moved shader assignment to Trace log
2017-03-11 15:12:26 -05:00
..
cube.obj
Updates to Level. More functionality, but also very unstable.
2017-02-27 23:11:14 -05:00
direct.vs.glsl
Added manual VAO usage, moved shader assignment to Trace log
2017-03-11 15:12:26 -05:00
door.obj
Updates to Level. More functionality, but also very unstable.
2017-02-27 23:11:14 -05:00
door.png
Updates to Level. More functionality, but also very unstable.
2017-02-27 23:11:14 -05:00
grass.png
Started refactors for logging and level loading
2017-02-27 01:04:30 -05:00
gray.png
wavefront obj support
2017-02-27 03:40:54 -05:00
level.json
Added rudimentary texture loading in Level. It, too, sucks, but works as a prototype
2017-02-27 23:27:16 -05:00
obj.fs.glsl
Fixed obj.fs.glsl from log testing.
2017-02-27 16:40:14 -05:00
obj.vs.glsl
Added documentation to Util types
2017-03-01 16:52:16 -05:00
red.fs.glsl
Added manual VAO usage, moved shader assignment to Trace log
2017-03-11 15:12:26 -05:00
stone.png
Started refactors for logging and level loading
2017-02-27 01:04:30 -05:00
table.obj
wavefront obj support
2017-02-27 03:40:54 -05:00
white.fs.glsl
Added manual VAO usage, moved shader assignment to Trace log
2017-03-11 15:12:26 -05:00
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