builds on debian
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
project(vis-cosets)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
project(cosets)
|
||||
|
||||
add_custom_target(shaders ALL DEPENDS shader_output)
|
||||
add_custom_command(
|
||||
OUTPUT shader_output
|
||||
@@ -7,18 +5,16 @@ add_custom_command(
|
||||
COMMENT "copying shaders"
|
||||
)
|
||||
|
||||
add_executable(${PROJECT_NAME}
|
||||
add_executable(cosets
|
||||
src/main.cpp
|
||||
src/util/files.cpp
|
||||
src/util/numeric.cpp
|
||||
src/util/shader.cpp
|
||||
src/util/window.cpp)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE include)
|
||||
target_include_directories(cosets PRIVATE include)
|
||||
|
||||
add_dependencies(cosets shaders)
|
||||
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
target_link_libraries(cosets
|
||||
PRIVATE glad glm glfw)
|
||||
|
||||
add_executable(combos src/combos.cpp)
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
|
||||
extern "C" {
|
||||
__declspec(dllexport) int NvOptimusEnablement = 0x00000001;
|
||||
}
|
||||
|
||||
using namespace std;
|
||||
|
||||
class CosetsWindow : public Window {
|
||||
|
||||
Reference in New Issue
Block a user