add scaffolding, leaves to thing
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@@ -13,7 +13,13 @@ The fundamental principle is to use the game scheduled tick priority queue to do
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sequence* is a chain of redstone components that all update in the scheduled tick phase. A *tile
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set* is a system of constructing tile sequences that enforces a particular global ordering.
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#show raw.where(lang: "mc-diorama"): it => diorama(autoplay: true, loop: true, theta: 160, phi: 20, it.text)
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#show raw.where(lang: "mc-diorama"): it => diorama(
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autoplay: true,
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loop: true,
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theta: 160,
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phi: 20,
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it.text,
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)
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```mc-diorama
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p 0 -1 0 smooth_stone_slab type=top
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p 1 -1 0 smooth_stone_slab type=top
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@@ -379,6 +385,8 @@ take to make things easier to reason about.
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#table(
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columns: 2,
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[Scaffolding], [1gt],
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[Leaves], [1gt],
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[Repeater], [2gt, 4gt, 6gt, 8gt],
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[Comparator], table.cell(rowspan: 4)[2gt],
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[Redstone Torch],
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