add scaffolding, leaves to thing

This commit is contained in:
David Allemang
2026-09-04 13:46:20 -04:00
parent db71c69522
commit 7b26478c47

View File

@@ -13,7 +13,13 @@ The fundamental principle is to use the game scheduled tick priority queue to do
sequence* is a chain of redstone components that all update in the scheduled tick phase. A *tile
set* is a system of constructing tile sequences that enforces a particular global ordering.
#show raw.where(lang: "mc-diorama"): it => diorama(autoplay: true, loop: true, theta: 160, phi: 20, it.text)
#show raw.where(lang: "mc-diorama"): it => diorama(
autoplay: true,
loop: true,
theta: 160,
phi: 20,
it.text,
)
```mc-diorama
p 0 -1 0 smooth_stone_slab type=top
p 1 -1 0 smooth_stone_slab type=top
@@ -379,6 +385,8 @@ take to make things easier to reason about.
#table(
columns: 2,
[Scaffolding], [1gt],
[Leaves], [1gt],
[Repeater], [2gt, 4gt, 6gt, 8gt],
[Comparator], table.cell(rowspan: 4)[2gt],
[Redstone Torch],