multi-view support

This commit is contained in:
David Allemang
2026-07-04 13:13:09 -04:00
parent ffd48b2585
commit a92ac6d736
4 changed files with 313 additions and 278 deletions

203
camera.js
View File

@@ -1,203 +0,0 @@
// camera.js
import {mat4Ortho, mat4LookAt, mat4Multiply} from './math.js';
export class Camera {
constructor(element, onChangeCallback) {
this.element = element;
this.onChange = onChangeCallback;
this.target = [0.5, 0, 0.5];
this.radius = 4;
this.theta = 135;
this.phi = 30;
this.projMatrix = new Float32Array(16);
this.viewMatrix = new Float32Array(16);
this.viewProjMatrix = new Float32Array(16);
this.isDragging = false;
this.dragButton = 0;
this.touchMode = '';
this.lastMouse = {x: 0, y: 0};
this.lastPinchDist = 0;
this.attachEvents();
}
saveState() {
this.checkpoint = {
target: [...this.target],
radius: this.radius,
theta: this.theta,
phi: this.phi,
}
}
loadState() {
if (!this.checkpoint) return;
this.target = [...this.checkpoint.target];
this.radius = this.checkpoint.radius;
this.theta = this.checkpoint.theta;
this.phi = this.checkpoint.phi;
this.onChange();
}
// --- INTERACTION MATH ---
orbit(dx, dy) {
this.theta -= dx * 0.4;
this.phi += dy * 0.4;
this.phi = Math.max(-90, Math.min(90, this.phi));
}
pan(dx, dy) {
const t = this.theta * Math.PI / 180;
const p = this.phi * Math.PI / 180;
const rightX = Math.cos(t);
const rightZ = -Math.sin(t);
const upX = -Math.sin(p) * Math.sin(t);
const upY = Math.cos(p);
const upZ = -Math.sin(p) * Math.cos(t);
const panSpeed = this.radius * 0.0025;
this.target[0] += (-rightX * dx + upX * dy) * panSpeed;
this.target[1] += (upY * dy) * panSpeed;
this.target[2] += (-rightZ * dx + upZ * dy) * panSpeed;
}
zoom(delta) {
this.radius += delta * 0.05;
this.radius = Math.max(1, Math.min(50, this.radius));
}
// --- EVENT LISTENERS ---
attachEvents() {
this.element.addEventListener('contextmenu', e => e.preventDefault());
// --- MOUSE EVENTS ---
this.element.addEventListener('mousedown', (e) => {
e.preventDefault();
this.isDragging = true;
this.lastMouse = {x: e.clientX, y: e.clientY};
// Base button
this.dragButton = e.button;
// Modifier Overrides (Accessibility)
if (this.dragButton === 0) {
if (e.ctrlKey || e.metaKey) this.dragButton = 2; // Ctrl = Zoom
else if (e.shiftKey) this.dragButton = 1; // Shift = Pan
}
if (this.dragButton === 1) this.element.style.cursor = 'move';
else if (this.dragButton === 2) this.element.style.cursor = 'ns-resize';
else this.element.style.cursor = 'grabbing';
});
window.addEventListener('mouseup', () => {
this.isDragging = false;
this.element.style.cursor = 'grab';
});
window.addEventListener('mousemove', (e) => {
if (!this.isDragging) return;
const dx = e.clientX - this.lastMouse.x;
const dy = e.clientY - this.lastMouse.y;
this.lastMouse = {x: e.clientX, y: e.clientY};
if (this.dragButton === 0) this.orbit(dx, dy);
else if (this.dragButton === 1) this.pan(dx, dy);
else if (this.dragButton === 2) this.zoom(dy);
this.onChange();
});
// --- TOUCH EVENTS ---
this.element.addEventListener('touchstart', (e) => {
e.preventDefault(); // Prevents mobile browser pull-to-refresh / page scrolling
this.isDragging = true;
if (e.touches.length === 1) {
this.touchMode = 'orbit';
this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
} else if (e.touches.length >= 2) {
this.touchMode = 'pan-zoom';
const t1 = e.touches[0], t2 = e.touches[1];
this.lastMouse = {
x: (t1.clientX + t2.clientX) / 2,
y: (t1.clientY + t2.clientY) / 2
};
this.lastPinchDist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
}
}, {passive: false});
this.element.addEventListener('touchmove', (e) => {
if (!this.isDragging) return;
e.preventDefault();
if (this.touchMode === 'orbit' && e.touches.length === 1) {
const dx = e.touches[0].clientX - this.lastMouse.x;
const dy = e.touches[0].clientY - this.lastMouse.y;
this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
this.orbit(dx, dy);
this.onChange();
} else if (this.touchMode === 'pan-zoom' && e.touches.length >= 2) {
const t1 = e.touches[0], t2 = e.touches[1];
const cx = (t1.clientX + t2.clientX) / 2;
const cy = (t1.clientY + t2.clientY) / 2;
const dist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
const dx = cx - this.lastMouse.x;
const dy = cy - this.lastMouse.y;
const dDist = dist - this.lastPinchDist; // Positive if spreading fingers
this.lastMouse = {x: cx, y: cy};
this.lastPinchDist = dist;
this.pan(dx, dy);
this.zoom(-dDist); // Pinching out zooms in
this.onChange();
}
}, {passive: false});
const onTouchEnd = (e) => {
if (e.touches.length === 0) {
this.isDragging = false;
} else if (e.touches.length === 1) {
// Seamlessly fall back to orbit if one finger is lifted
this.touchMode = 'orbit';
this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
}
};
this.element.addEventListener('touchend', onTouchEnd);
this.element.addEventListener('touchcancel', onTouchEnd);
}
updateMatrices(aspectRatio) {
// ... (Keep existing updateMatrices code exactly as it is) ...
const t = this.theta * Math.PI / 180;
const p = this.phi * Math.PI / 180;
const eyeX = this.target[0] + this.radius * Math.cos(p) * Math.sin(t);
const eyeY = this.target[1] + this.radius * Math.sin(p);
const eyeZ = this.target[2] + this.radius * Math.cos(p) * Math.cos(t);
const upX = -Math.sin(p) * Math.sin(t);
const upY = Math.cos(p);
const upZ = -Math.sin(p) * Math.cos(t);
const size = this.radius * 0.5;
mat4Ortho(this.projMatrix, -size * aspectRatio, size * aspectRatio, -size, size, -50, 50);
mat4LookAt(this.viewMatrix, eyeX, eyeY, eyeZ, this.target[0], this.target[1], this.target[2], upX, upY, upZ);
mat4Multiply(this.viewProjMatrix, this.projMatrix, this.viewMatrix);
return this.viewProjMatrix;
}
}

View File

@@ -1,40 +1,78 @@
import {Camera} from './camera.js';
import {World} from './world.js';
// diorama.js
import {mat4Ortho, mat4LookAt, mat4Multiply} from './math.js';
export class Diorama {
constructor(elementId, requestRenderCallback) {
constructor(elementId, world, requestRenderCallback) {
this.element = document.getElementById(elementId);
this.world = new World();
this.world = world;
this.requestRender = requestRenderCallback;
// View State
this.target = [0.5, 0, 0.5];
this.radius = 4;
this.theta = 135;
this.phi = 30;
// Matrices
this.projMatrix = new Float32Array(16);
this.viewMatrix = new Float32Array(16);
this.viewProjMatrix = new Float32Array(16);
// Interaction State
this.isDragging = false;
this.dragButton = 0;
this.touchMode = '';
this.lastMouse = {x: 0, y: 0};
this.lastPinchDist = 0;
this.checkpoint = null;
this.initUI();
this.attachEvents();
}
initUI() {
this.element.style.position = "relative";
this.reset = document.createElement('button')
this.reset.textContent = 'Reset View'
this.reset.style.cssText = `
this.resetBtn = document.createElement('button');
this.resetBtn.textContent = 'Reset View';
this.resetBtn.style.cssText = `
position: absolute; top: 1ch; right: 1ch;
padding: 0.5ch 1ch; background: rgba(0,0,0,0.7);
color: white; border: 1px solid gray;
cursor: pointer; display: none; z-index: 10;
`;
this.reset.addEventListener('mousedown', e => e.stopPropagation())
this.reset.addEventListener('touchstart', e => e.stopPropagation())
this.reset.addEventListener('click', () => {
this.camera.loadState();
this.reset.style.display = 'none';
});
this.element.appendChild(this.reset);
this.camera = new Camera(this.element, () => {
if (this.camera.checkpoint) this.reset.style.display = 'block';
this.requestRender();
this.resetBtn.addEventListener('mousedown', e => e.stopPropagation());
this.resetBtn.addEventListener('touchstart', e => e.stopPropagation());
this.resetBtn.addEventListener('click', () => {
this.loadState();
this.resetBtn.style.display = 'none';
});
this.camera.target = [0.5, 0.5, 0.5];
this.element.appendChild(this.resetBtn);
}
saveState() {
this.checkpoint = {
target: [...this.target],
radius: this.radius,
theta: this.theta,
phi: this.phi,
};
}
loadState() {
if (!this.checkpoint) return;
this.target = [...this.checkpoint.target];
this.radius = this.checkpoint.radius;
this.theta = this.checkpoint.theta;
this.phi = this.checkpoint.phi;
this.requestRender();
}
centerView() {
if (this.world.blocks.size === 0) {
this.camera.target = [0.5, 0.5, 0.5];
this.target = [0.5, 0.5, 0.5];
return;
}
@@ -50,7 +88,181 @@ export class Diorama {
maxZ = Math.max(maxZ, block.z + 1);
}
this.camera.target = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
this.target = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
this.requestRender();
}
updateMatrices(aspectRatio) {
const t = this.theta * Math.PI / 180;
const p = this.phi * Math.PI / 180;
this.viewDir = [
Math.cos(p) * Math.sin(t),
Math.sin(p),
Math.cos(p) * Math.cos(t)
];
this.upDir = [
-Math.sin(p) * Math.sin(t),
Math.cos(p),
-Math.sin(p) * Math.cos(t),
];
this.eyePos = [
this.target[0] + this.radius * this.viewDir[0],
this.target[1] + this.radius * this.viewDir[1],
this.target[2] + this.radius * this.viewDir[2],
];
const size = this.radius * 0.5;
mat4Ortho(this.projMatrix, -size * aspectRatio, size * aspectRatio, -size, size, -50, 50);
mat4LookAt(
this.viewMatrix,
this.eyePos[0], this.eyePos[1], this.eyePos[2],
this.target[0], this.target[1], this.target[2],
this.upDir[0], this.upDir[1], this.upDir[2],
);
mat4Multiply(this.viewProjMatrix, this.projMatrix, this.viewMatrix);
return this.viewProjMatrix;
}
// --- INTERACTION MATH ---
orbit(dx, dy) {
this.theta -= dx * 0.4;
this.phi += dy * 0.4;
this.phi = Math.max(-90, Math.min(90, this.phi));
}
pan(dx, dy) {
const t = this.theta * Math.PI / 180;
const p = this.phi * Math.PI / 180;
const rightX = Math.cos(t);
const rightZ = -Math.sin(t);
const upX = -Math.sin(p) * Math.sin(t);
const upY = Math.cos(p);
const upZ = -Math.sin(p) * Math.cos(t);
const panSpeed = this.radius * 0.0025;
this.target[0] += (-rightX * dx + upX * dy) * panSpeed;
this.target[1] += (upY * dy) * panSpeed;
this.target[2] += (-rightZ * dx + upZ * dy) * panSpeed;
}
zoom(delta) {
this.radius += delta * 0.05;
this.radius = Math.max(1, Math.min(50, this.radius));
}
// --- EVENT LISTENERS ---
attachEvents() {
this.element.addEventListener('contextmenu', e => e.preventDefault());
const notifyChange = () => {
if (this.checkpoint) this.resetBtn.style.display = 'block';
this.requestRender();
};
// --- MOUSE EVENTS ---
this.element.addEventListener('mousedown', (e) => {
e.preventDefault();
this.isDragging = true;
this.lastMouse = {x: e.clientX, y: e.clientY};
this.dragButton = e.button;
if (this.dragButton === 0) {
if (e.ctrlKey || e.metaKey) this.dragButton = 2;
else if (e.shiftKey) this.dragButton = 1;
}
if (this.dragButton === 1) this.element.style.cursor = 'move';
else if (this.dragButton === 2) this.element.style.cursor = 'ns-resize';
else this.element.style.cursor = 'grabbing';
});
window.addEventListener('mouseup', () => {
this.isDragging = false;
this.element.style.cursor = 'grab';
});
window.addEventListener('mousemove', (e) => {
if (!this.isDragging) return;
const dx = e.clientX - this.lastMouse.x;
const dy = e.clientY - this.lastMouse.y;
this.lastMouse = {x: e.clientX, y: e.clientY};
if (this.dragButton === 0) this.orbit(dx, dy);
else if (this.dragButton === 1) this.pan(dx, dy);
else if (this.dragButton === 2) this.zoom(dy);
notifyChange();
});
// --- TOUCH EVENTS ---
this.element.addEventListener('touchstart', (e) => {
e.preventDefault();
this.isDragging = true;
if (e.touches.length === 1) {
this.touchMode = 'orbit';
this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
} else if (e.touches.length >= 2) {
this.touchMode = 'pan-zoom';
const t1 = e.touches[0], t2 = e.touches[1];
this.lastMouse = {
x: (t1.clientX + t2.clientX) / 2,
y: (t1.clientY + t2.clientY) / 2
};
this.lastPinchDist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
}
}, {passive: false});
this.element.addEventListener('touchmove', (e) => {
if (!this.isDragging) return;
e.preventDefault();
if (this.touchMode === 'orbit' && e.touches.length === 1) {
const dx = e.touches[0].clientX - this.lastMouse.x;
const dy = e.touches[0].clientY - this.lastMouse.y;
this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
this.orbit(dx, dy);
notifyChange();
} else if (this.touchMode === 'pan-zoom' && e.touches.length >= 2) {
const t1 = e.touches[0], t2 = e.touches[1];
const cx = (t1.clientX + t2.clientX) / 2;
const cy = (t1.clientY + t2.clientY) / 2;
const dist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
const dx = cx - this.lastMouse.x;
const dy = cy - this.lastMouse.y;
const dDist = dist - this.lastPinchDist;
this.lastMouse = {x: cx, y: cy};
this.lastPinchDist = dist;
this.pan(dx, dy);
this.zoom(-dDist);
notifyChange();
}
}, {passive: false});
const onTouchEnd = (e) => {
if (e.touches.length === 0) {
this.isDragging = false;
} else if (e.touches.length === 1) {
this.touchMode = 'orbit';
this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
}
};
this.element.addEventListener('touchend', onTouchEnd);
this.element.addEventListener('touchcancel', onTouchEnd);
}
}

View File

@@ -16,6 +16,7 @@ layout(location=9) in vec3 i_color;
uniform mat4 u_viewProj;
uniform vec3 u_lightDir;
uniform vec3 u_viewDir;
out vec2 v_uv;
out float v_light;
@@ -24,8 +25,13 @@ out vec3 v_color;
void main() {
gl_Position = u_viewProj * i_matrix * vec4(a_position, 1.0);
v_uv = a_uv;
vec3 normal = normalize(mat3(i_matrix) * a_normal);
float baseLight = max(dot(normal, normalize(u_lightDir)), 0.0) * 0.6 + 0.4;
float sun = max(dot(normal, normalize(u_lightDir)), 0.0);
float head = max(dot(normal, normalize(u_viewDir)), 0.0);
float baseLight = clamp(sun + head * 0.3, 0.0, 1.0) * 0.6 + 0.4;
v_light = mix(1.0, baseLight, a_shade);
v_color = mix(vec3(1.0), i_color, a_tint);
}
@@ -80,6 +86,7 @@ export class Engine {
this.uniforms = {
viewProj: gl.getUniformLocation(this.program, "u_viewProj"),
lightDir: gl.getUniformLocation(this.program, "u_lightDir"),
viewDir: gl.getUniformLocation(this.program, "u_viewDir"),
texture: gl.getUniformLocation(this.program, "u_texture")
};
@@ -87,10 +94,13 @@ export class Engine {
this.atlas = new TextureAtlas(256);
this.dioramas = [];
this.dioramaMeshes = new Map(); // Global Mesh Storage: Diorama -> Array of meshes
this.worldMeshes = new Map();
this.renderRequested = false;
window.addEventListener('resize', () => { this.resize(); this.requestRender(); });
window.addEventListener('resize', () => {
this.resize();
this.requestRender();
});
window.addEventListener('scroll', () => this.requestRender(), {passive: true});
this.resize();
}
@@ -112,41 +122,42 @@ export class Engine {
addDiorama(diorama) {
this.dioramas.push(diorama);
this.dioramaMeshes.set(diorama, []);
}
// O(1) Cascade: Fetch all resources breadth-first across ALL dioramas
async updateAll() {
// Extract all unique worlds currently being viewed
const uniqueWorlds = new Set(this.dioramas.map(d => d.world));
// --- SWEEP 1: Collect & Fetch Blockstates ---
const uniqueBlockIds = new Set();
for (const d of this.dioramas) {
for (const block of d.world.blocks.values()) uniqueBlockIds.add(block.id);
for (const world of uniqueWorlds) {
for (const block of world.blocks.values()) uniqueBlockIds.add(block.id);
}
await Promise.all(Array.from(uniqueBlockIds).map(id => loadBlockstate(id)));
// --- SWEEP 2: Resolve Parts & Fetch Models ---
const uniqueModelIds = new Set();
const parsedDioramas = new Map(); // Diorama -> Array of {block, parts}
const parsedWorlds = new Map(); // World -> Array of {block, parts}
for (const d of this.dioramas) {
for (const world of uniqueWorlds) {
const parsedBlocks = [];
for (const block of d.world.blocks.values()) {
const stateJSON = await loadBlockstate(block.id); // Returns instantly from cache
for (const block of world.blocks.values()) {
const stateJSON = await loadBlockstate(block.id);
const parts = resolveBlock(stateJSON, block.props);
parsedBlocks.push({block, parts});
for (const p of parts) uniqueModelIds.add(p.model);
}
parsedDioramas.set(d, parsedBlocks);
parsedWorlds.set(world, parsedBlocks);
}
await Promise.all(Array.from(uniqueModelIds).map(id => loadModel(id)));
// --- SWEEP 3: Pool Instances & Fetch Textures ---
const uniqueTexturePaths = new Set();
const dioramaPools = new Map(); // Diorama -> instancePool
const worldPools = new Map(); // World -> instancePool
for (const d of this.dioramas) {
for (const world of uniqueWorlds) {
const instancePool = new Map();
for (const {block, parts} of parsedDioramas.get(d)) {
for (const {block, parts} of parsedWorlds.get(world)) {
for (const part of parts) {
const hash = getVariantHash(part);
if (!instancePool.has(hash)) {
@@ -167,9 +178,8 @@ export class Engine {
}
}
// Collect required textures from the resolved models
for (const pool of instancePool.values()) {
const modelJSON = await loadModel(pool.partDef.model); // Instant
const modelJSON = await loadModel(pool.partDef.model);
for (const el of modelJSON.elements || []) {
for (const face of Object.values(el.faces || {})) {
const texPath = resolveTexture(modelJSON, face.texture);
@@ -177,25 +187,24 @@ export class Engine {
}
}
}
dioramaPools.set(d, instancePool);
worldPools.set(world, instancePool);
}
// Fire all texture image requests concurrently
await Promise.all(Array.from(uniqueTexturePaths).map(path => this.atlas.load(path)));
this.updateAtlasTexture();
// --- SWEEP 4: Bake Geometry ---
for (const d of this.dioramas) {
for (const world of uniqueWorlds) {
const newMeshes = [];
for (const pool of dioramaPools.get(d).values()) {
const modelJSON = await loadModel(pool.partDef.model); // Instant
for (const pool of worldPools.get(world).values()) {
const modelJSON = await loadModel(pool.partDef.model);
const geometry = buildGeometry(modelJSON, this.atlas, pool.partDef);
const matrixArray = new Float32Array(pool.matrices);
const colorArray = new Float32Array(pool.colors);
const instanceCount = pool.matrices.length / 16;
newMeshes.push(this.createInstancedMesh(geometry, instanceCount, matrixArray, colorArray));
}
this.dioramaMeshes.set(d, newMeshes);
this.worldMeshes.set(world, newMeshes);
}
this.requestRender();
@@ -275,11 +284,14 @@ export class Engine {
gl.scissor(rect.left, bottom, rect.width, rect.height);
const aspect = rect.width / rect.height;
const viewProj = diorama.camera.updateMatrices(aspect);
const viewProj = diorama.updateMatrices(aspect);
gl.uniformMatrix4fv(this.uniforms.viewProj, false, viewProj);
gl.uniform3f(this.uniforms.lightDir, 1.0, 2.0, 0.5);
gl.uniform3f(this.uniforms.lightDir, 1.0, 3.0, 2);
gl.uniform3f(this.uniforms.viewDir,
diorama.viewDir[0], diorama.viewDir[1], diorama.viewDir[2]
);
const meshes = this.dioramaMeshes.get(diorama) || [];
const meshes = this.worldMeshes.get(diorama.world) || [];
for (const mesh of meshes) {
gl.bindVertexArray(mesh.vao);
gl.drawElementsInstanced(gl.TRIANGLES, mesh.indexCount, gl.UNSIGNED_SHORT, 0, mesh.instanceCount);

View File

@@ -38,7 +38,10 @@
Mauris ullamcorper accumsan dui vel pulvinar.
</p>
<div class="figure" id="demo-2"></div>
<div style="display: grid; grid-template-columns: 1fr 1fr;">
<div class="figure" id="demo-2"></div>
<div class="figure" id="demo-3"></div>
</div>
<p>
Curabitur tincidunt sapien et diam fringilla, eu accumsan odio faucibus. Orci varius natoque penatibus et magnis
@@ -51,67 +54,78 @@
<script type="module">
import {Engine} from './engine.js';
import {Diorama} from './diorama.js';
import {World} from './world.js';
async function initDocument() {
try {
const engine = new Engine();
document.getElementById('atlas-container')?.appendChild(engine.atlas.canvas);
// Pass the render trigger directly
const demo1 = new Diorama('demo-1', () => engine.requestRender());
demo1.camera.radius = 2;
demo1.camera.phi = 10;
demo1.camera.theta = -5;
demo1.world.setBlock('minecraft:redstone_wire', -1, 0, 0, {
const world1 = new World();
world1.setBlock('minecraft:redstone_wire', -1, 0, 0, {
east: 'none',
west: 'none',
north: 'none',
south: 'none',
power: '15'
});
demo1.world.setBlock('minecraft:repeater', 0, 0, 0, {
world1.setBlock('minecraft:repeater', 0, 0, 0, {
facing: 'east',
delay: '1',
locked: 'false',
powered: 'true'
});
demo1.world.setBlock('minecraft:oak_trapdoor', 2, 0, 0, {facing: 'east', half: 'bottom', open: 'true'});
demo1.world.setBlock('lodestone', 0, -1, 0);
demo1.world.setBlock('piston', 0, -2, 0, {facing: 'north', extended: 'false'});
world1.setBlock('minecraft:oak_trapdoor', 2, 0, 0, {facing: 'east', half: 'bottom', open: 'true'});
world1.setBlock('lodestone', 0, -1, 0);
world1.setBlock('piston', 0, -2, 0, {facing: 'north', extended: 'false'});
const demo2 = new Diorama('demo-2', () => engine.requestRender());
demo2.camera.radius = 3;
demo2.world.setBlock('minecraft:redstone_wire', 0, 0, 0, {
const world2 = new World();
world2.setBlock('minecraft:redstone_wire', 0, 0, 0, {
east: 'side',
west: 'none',
north: 'none',
south: 'none',
power: '0'
});
demo2.world.setBlock('minecraft:repeater', 1, 0, 0, {
world2.setBlock('minecraft:repeater', 1, 0, 0, {
facing: 'east',
delay: '4',
locked: 'false',
powered: 'false'
});
demo2.world.setBlock('minecraft:sticky_piston', 2, 0, 0, {facing: 'east', extended: 'false'});
demo2.world.setBlock('minecraft:sticky_piston', 2, 0, 1, {facing: 'east', extended: 'true'});
demo2.world.setBlock('minecraft:sticky_piston', 2, 0, 2, {facing: 'east', extended: 'true'});
demo2.world.setBlock('minecraft:piston_head', 2.5, 0, 1, {facing: 'east', short: 'true', type: 'sticky'});
demo2.world.setBlock('minecraft:piston_head', 3, 0, 2, {facing: 'east', short: 'false', type: 'sticky'});
demo2.world.setBlock('minecraft:glass', 3, 0, 0);
demo2.world.setBlock('minecraft:observer', 3.5, 0, 1, {facing: 'up', powered: 'true'});
demo2.world.setBlock('minecraft:redstone_block', 4, 0, 2);
demo1.centerView();
demo1.camera.saveState();
demo2.centerView();
demo2.camera.saveState();
world2.setBlock('minecraft:sticky_piston', 2, 0, 0, {facing: 'east', extended: 'false'});
world2.setBlock('minecraft:sticky_piston', 2, 0, 1, {facing: 'east', extended: 'true'});
world2.setBlock('minecraft:sticky_piston', 2, 0, 2, {facing: 'east', extended: 'true'});
world2.setBlock('minecraft:piston_head', 2.5, 0, 1, {facing: 'east', short: 'true', type: 'sticky'});
world2.setBlock('minecraft:piston_head', 3, 0, 2, {facing: 'east', short: 'false', type: 'sticky'});
world2.setBlock('minecraft:glass', 3, 0, 0);
world2.setBlock('minecraft:observer', 3.5, 0, 1, {facing: 'up', powered: 'true'});
world2.setBlock('minecraft:redstone_block', 4, 0, 2);
const demo1 = new Diorama('demo-1', world1, () => engine.requestRender())
demo1.radius = 2;
demo1.phi = 10;
demo1.theta = -5;
demo1.target = [0.5, 0, 0.5]
demo1.saveState()
engine.addDiorama(demo1);
const demo2 = new Diorama('demo-2', world2, () => engine.requestRender())
demo2.radius = 4;
demo2.theta = 180;
demo2.phi = 90;
demo2.centerView()
demo2.saveState()
engine.addDiorama(demo2);
const demo3 = new Diorama('demo-3', world2, () => engine.requestRender())
demo3.radius = 4;
demo3.theta = 0;
demo3.phi = 0;
demo3.centerView()
demo3.saveState()
engine.addDiorama(demo3);
// Fetch and build everything concurrently!
await engine.updateAll();
} catch (err) {