David Allemang
11a5e29518
ENH: Add cgl/debug.hpp
2023-02-04 21:09:02 -05:00
David Allemang
6c3754a3fa
ENH: Introduce rotor() helper
2023-02-04 13:35:52 -05:00
David Allemang
f6e4392b51
ENH: Simplify mirror compute
2023-02-04 10:02:28 -05:00
David Allemang
2e892a764e
ENH: More type deduction
...
Project, Reflect, Stereo, Ortho
2023-02-02 23:06:09 -05:00
David Allemang
4eee992315
ENH: Use Eigen for mirrors
2023-02-02 23:06:08 -05:00
David Allemang
b5832224bb
ENH: Replace std::array<float, N> with Eigen
2023-01-27 22:43:16 -05:00
David Allemang
1f284ed349
ENH: Replace GLM with Eigen
2023-01-27 22:28:39 -05:00
David Allemang
b228f76658
ENH: Embed shader source in binary.
2023-01-27 09:35:29 -05:00
David Allemang
fff18e481f
OPT: Clean up extraneous recontext logic
2023-01-27 08:36:56 -05:00
David Allemang
486977f444
OPT: Remove not-working parity logic for culling
2023-01-26 16:19:36 -05:00
David Allemang
6ef6fbf4ac
COMP: Replace toddcox-faster by reimplemented toddcox
2023-01-26 15:28:05 -05:00
350ee5652f
move scene info to renderer
2020-05-22 20:37:16 -04:00
2606f74f70
load wireframes from files
2020-03-18 17:41:59 -04:00
33501650b2
load wireframes from files
2020-03-18 17:29:12 -04:00
acdc19bbb9
extra scene tweaks
2020-03-15 14:24:13 -04:00
2277036c02
more templates in point
2020-03-15 12:53:14 -04:00
0300e1bfc3
template not a great idea yet; back to vectors but better implementation
2020-03-13 22:12:25 -04:00
2fcb15a14d
change combo iterator
2020-03-13 17:49:59 -04:00
2c2b6ef96b
random holes
2020-03-11 20:11:03 -04:00
8fbf0ae528
solid wireframes working
2020-03-11 00:55:34 -04:00
65110fe5be
5d working
2020-03-11 00:38:09 -04:00
9120b385c4
remove old "Mesh" class
2020-03-10 22:45:58 -04:00
63692ced17
class names to PascalCase
2020-03-10 15:25:37 -04:00
d29fc033df
break render apart into multiple files
2020-03-10 14:11:13 -04:00
b504e5b7c3
vao pointer helper
2020-03-10 13:49:38 -04:00
54ea5dbd53
buffer mesh working
2020-03-10 13:33:32 -04:00
c345e54d02
slices working, broken colors
2020-03-10 00:38:38 -04:00
8dd37de01e
binding test
2020-03-09 19:35:07 -04:00
edfe8947a6
tweaking program pipeline construction
2020-03-09 01:06:42 -04:00
bb7dcfd47d
tweak shader alias names
2020-03-09 00:49:00 -04:00
219c3f9e32
mode template for shader, shaderprogram, type aliases
2020-03-09 00:32:12 -04:00
e56896db9b
tweak raii shader constructors
2020-03-09 00:16:30 -04:00
0c4a6f5eff
use raii buffer
2020-03-09 00:10:14 -04:00
5d030ffe65
using raii shaders
2020-03-09 00:00:52 -04:00
e069088437
add some notes and static assertions about template sizes
2020-01-30 19:14:59 -05:00
b5a868c424
remove old code and add docstrings
2020-01-30 19:06:38 -05:00
295c588b40
remove memo todos since templates are faster anyway
2020-01-30 15:54:54 -05:00
f8e55db892
remove old geometry code
2020-01-30 15:31:49 -05:00
3c6949c9c6
fix segfault error from tile gens
2020-01-30 15:31:30 -05:00
3e15fa48da
cleanup
2020-01-28 23:39:49 -05:00
cbedab2cb8
some results, but holey, not sure why
2020-01-28 23:26:01 -05:00
31fa8e86a9
generics don't crash, but don't work either
2020-01-28 23:18:16 -05:00
1acff9426b
soft-remove "dim" from Mesh
2020-01-28 21:34:58 -05:00
f78ace2aa5
remove SimplexesList, simplify tile
2020-01-28 21:27:21 -05:00
40ccdabeb2
make combo_iterator more std::iterator-y
2020-01-28 19:15:40 -05:00
3c629d6423
separate vao for each kind of slice
2020-01-28 16:23:14 -05:00
794bf15d7f
use program pipelines instead
2020-01-27 18:51:55 -05:00
53aa778446
fix orientation
2020-01-27 18:16:21 -05:00
Jacob
6b03b7d9be
Implement triangulate (like 95% sure it's right) - memoized
...
Modify recontext to reorient in special cases
Move reorient as Simplexes method
Changes in geomtest and memotest to test triangulate and memoization for triangulate
2020-01-25 21:32:17 -05:00
Jacob
12b8191987
Add dynamic rotations (in 4d)
...
Make simplexes argument to geometry generation functions const
Setup really cool looking parameters
2020-01-22 02:09:45 -05:00