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2277036c02
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more templates in point
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2020-03-15 12:53:14 -04:00 |
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f06f92bd9b
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drawable to "slice" and add builder factory method
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2020-03-14 00:36:46 -04:00 |
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0300e1bfc3
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template not a great idea yet; back to vectors but better implementation
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2020-03-13 22:12:25 -04:00 |
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2fcb15a14d
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change combo iterator
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2020-03-13 17:49:59 -04:00 |
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2c2b6ef96b
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random holes
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2020-03-11 20:11:03 -04:00 |
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e6ba81a424
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multipart rendering
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2020-03-11 19:33:38 -04:00 |
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be6f0f90d9
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pretty pictures
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2020-03-11 01:45:27 -04:00 |
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a434ecc912
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hide wires - too noisy
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2020-03-11 01:34:23 -04:00 |
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5ea2f6ee06
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translucent wireframe
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2020-03-11 01:06:13 -04:00 |
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8fbf0ae528
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solid wireframes working
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2020-03-11 00:55:34 -04:00 |
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65110fe5be
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5d working
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2020-03-11 00:38:09 -04:00 |
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9120b385c4
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remove old "Mesh" class
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2020-03-10 22:45:58 -04:00 |
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b03566a519
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remove fragment discard
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2020-03-10 18:51:10 -04:00 |
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fd51590a8c
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shader tweaks
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2020-03-10 18:45:12 -04:00 |
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63692ced17
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class names to PascalCase
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2020-03-10 15:25:37 -04:00 |
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d29fc033df
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break render apart into multiple files
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2020-03-10 14:11:13 -04:00 |
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b504e5b7c3
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vao pointer helper
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2020-03-10 13:49:38 -04:00 |
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54ea5dbd53
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buffer mesh working
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2020-03-10 13:33:32 -04:00 |
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a0803a3727
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stash
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2020-03-10 08:04:36 -04:00 |
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099d26c03a
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back to original colors
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2020-03-10 01:06:17 -04:00 |
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c5ad4597ce
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per-primitive coloring
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2020-03-10 01:01:55 -04:00 |
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c345e54d02
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slices working, broken colors
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2020-03-10 00:38:38 -04:00 |
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ebcab7118d
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remove test
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2020-03-09 20:29:06 -04:00 |
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8dd37de01e
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binding test
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2020-03-09 19:35:07 -04:00 |
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edfe8947a6
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tweaking program pipeline construction
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2020-03-09 01:06:42 -04:00 |
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bb7dcfd47d
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tweak shader alias names
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2020-03-09 00:49:00 -04:00 |
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219c3f9e32
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mode template for shader, shaderprogram, type aliases
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2020-03-09 00:32:12 -04:00 |
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e56896db9b
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tweak raii shader constructors
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2020-03-09 00:16:30 -04:00 |
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0c4a6f5eff
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use raii buffer
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2020-03-09 00:10:14 -04:00 |
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5d030ffe65
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using raii shaders
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2020-03-09 00:00:52 -04:00 |
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e069088437
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add some notes and static assertions about template sizes
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2020-01-30 19:14:59 -05:00 |
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b5a868c424
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remove old code and add docstrings
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2020-01-30 19:06:38 -05:00 |
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f395ff19a0
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remove old project description
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2020-01-30 18:51:39 -05:00 |
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75ba1af437
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update readme images, tweak shader initialization order
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2020-01-30 18:51:06 -05:00 |
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e953f0e13d
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display slice and wireframe simultaneously
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2020-01-30 18:40:15 -05:00 |
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109ac9da10
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remove memo examples since memo is removed
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2020-01-30 15:58:43 -05:00 |
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d4876e2f58
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Merge pull request #1 from allemangD/slices
Slices
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2020-01-30 15:56:21 -05:00 |
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295c588b40
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remove memo todos since templates are faster anyway
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2020-01-30 15:54:54 -05:00 |
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f8cd839c94
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add clear/swap at initialization to prevent linux screen buffer issue on debug
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2020-01-30 15:32:20 -05:00 |
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f8e55db892
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remove old geometry code
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2020-01-30 15:31:49 -05:00 |
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3c6949c9c6
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fix segfault error from tile gens
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2020-01-30 15:31:30 -05:00 |
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3e15fa48da
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cleanup
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2020-01-28 23:39:49 -05:00 |
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cbedab2cb8
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some results, but holey, not sure why
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2020-01-28 23:26:01 -05:00 |
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31fa8e86a9
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generics don't crash, but don't work either
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2020-01-28 23:18:16 -05:00 |
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1acff9426b
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soft-remove "dim" from Mesh
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2020-01-28 21:34:58 -05:00 |
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f78ace2aa5
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remove SimplexesList, simplify tile
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2020-01-28 21:27:21 -05:00 |
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b7eda9e75c
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put pulsing back
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2020-01-28 19:17:48 -05:00 |
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40ccdabeb2
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make combo_iterator more std::iterator-y
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2020-01-28 19:15:40 -05:00 |
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3c629d6423
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separate vao for each kind of slice
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2020-01-28 16:23:14 -05:00 |
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c8955335e2
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remove offset from slicing shader
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2020-01-28 13:00:15 -05:00 |
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