Commit Graph

56 Commits

Author SHA1 Message Date
Codotaku
21383ef259 load the instance proc addr from vkb instead of the loader
Am honestly not sure if this is objectively better, but I can imagine that it's cleaner to rely on GLFW proc only to load the vkb. then rely on the vkb for everything else after that.
Feedback is appreciated!
2023-06-03 23:46:05 +01:00
antlilja
07b13e976f Made vulkan-zig conform to new multi for syntax 2023-02-22 22:34:49 +01:00
Robin Voetter
09565850a9 Explicitly pass null to p_wait_dst_stage_mask in SubmitInfo
It seems that the optional-ness of this field was changed in a recent-ish
vk.xml update.
2023-02-11 13:06:42 +01:00
ashpil
9d1ffe0fb3 no longer explicitly initialize fields which have defaults in example 2023-02-05 13:33:18 -05:00
Robin Voetter
f7a4e4346e Improve ShaderCreateStep to work around cache issues 2022-12-30 00:31:48 +01:00
Robin Voetter
db198fb4fa bump vk.xml version 2022-10-07 00:21:15 +02:00
Robin Voetter
80a201f89a fix alignment for shader binary 2022-09-24 00:40:17 +02:00
Robin Voetter
977b4ca5f4 remove unused unused variables 2022-09-24 00:34:46 +02:00
Robin Voetter
5d274abc8c avoid returning pointer to local 2022-08-20 00:44:25 +02:00
Robin Voetter
9607e97fe9 example: really resolve swapchain memory leak this time 2022-02-08 12:36:38 +01:00
Robin Voetter
7b80166108 example: handle potential memory leak 2022-02-02 17:14:44 +01:00
maxxnino
e9615a2ce2 example: fix memory leak in swapchain.deinit 2022-01-30 12:00:11 +09:00
maxxnino
86ba5f9980 fix segfault when add more device extensions in example 2022-01-22 14:34:12 +09:00
Robin Voetter
e37b7a0f1b Merge pull request #35 from InKryption/duck-typing-made-easier
Duck typing verification made easier
2022-01-10 18:43:07 +01:00
maxxnino
ac1eb6fa17 destroy correct semaphore when error 2022-01-02 14:26:24 +09:00
InKryption
10fe28eddc Remove debug assertion 2021-12-28 13:12:45 +01:00
InKryption
fd4302f848 Make duck-typing easier
* Use flag struct based on command enum to enable commands
* Include cmds argument as public declaration inside Wrapper structs
* Include Dispatch type as public declaration inside Wrapper structs
2021-12-28 12:52:52 +01:00
Robin Voetter
d1e949a434 Don't remove pointers on in_pointer parameters.
Previously pointers were removed here to facilitate using anonymous struct
literals. Now that Zig supports &.{, these are no longer required, and they
can be pointers again.

Note that there are still some problems in the Zig stage1 compiler, see
https://github.com/ziglang/zig/issues/7627 for example.
2021-12-09 00:28:17 +01:00
Robin Voetter
797ae8af88 Adapt to latest Zig master
See ziglang/zig/pull/10055
2021-12-09 00:28:17 +01:00
maxxnino
a3f4e6a400 use present_queue for present_queue 2021-11-21 23:41:46 +09:00
Robin Voetter
c6b46172c8 example: Cheap fix to make the window resizable on wl 2021-11-08 14:06:00 +01:00
InKryption
087cd02413 Update graphics_context.zig 2021-11-05 18:06:20 +00:00
Stephen Gutekanst
55c2da886b examples: do not call glfwSwapBuffers
I am porting this example to [mach-glfw](github.com/hexops/mach-glfw), and noticed that no GLFW error handling callback is registered because in my port there are a lot of GLFW errors :)

`glfwSwapBuffers` here is emitting `GLFW_NO_WINDOW_CONTEXT` errors constantly, because calling it without a valid OpenGL context is illegal. It's not needed for Vulkan.
2021-10-31 00:57:21 -07:00
Robin Voetter
90d81c1a04 Make command enums lower camel case to reflect command function name style 2021-10-25 14:34:26 +02:00
Robin Voetter
9e40721655 Update to new usingnamespace semantics 2021-09-02 16:16:35 +02:00
Marten Ringwelski
9166080041 examples/swapchain: Fix typo 2021-08-08 21:50:19 +02:00
ashpil
722ddfdb6b camel -> snake for command enums + fixes 2021-06-26 23:43:59 -04:00
ashpil
e36930ad5d less verbose interface via @Type 2021-06-25 09:28:52 -04:00
Robin Voetter
79d901a3e0 Fix a whole bunch of issues exposed by ziglang/zig#9191
This also includes a workaround for the fact that @"type" refers to the builtin
and not to a variable called "type". See ziglang/zig#2897.
2021-06-24 02:11:36 +02:00
Robin Voetter
511211f038 zig fmt **.zig
This also replaces @byteOffsetOf with @offsetOf.
2021-06-13 15:15:42 +02:00
Robin Voetter
0c404b3c32 Update examples xml 2021-04-18 00:25:50 +02:00
Robin Voetter
5375c873d9 Vulkan 1.2.175 compatibility 2021-04-13 19:52:06 +02:00
Robin Voetter
9f23e2e16d Vulkan 1.2.170 compatibility 2021-02-16 15:26:22 +01:00
Robin Voetter
19138aa7a3 Fix missing {s} in triangle.zig 2021-01-08 19:47:56 +01:00
Robin Voetter
93101d595f Only use stdcall when on 32-bit windows (https://github.com/ziglang/zig/issues/7337) 2020-12-09 01:30:42 +01:00
antlilja
8c9a04c934 Update vk.xml. 2020-12-04 20:14:19 +01:00
Robin Voetter
646d74ab6a Make graphics_context.zig naming consistent 2020-11-26 15:25:54 +01:00
Robin Voetter
d18fe39488 Move fence waiting to SwapImage 2020-07-11 00:48:41 +02:00
Robin Voetter
0955d94ac5 Fix some synchronization in the example + remove unused import 2020-07-11 00:42:20 +02:00
Robin Voetter
3f63c476b5 Staging buffer 2020-07-06 02:35:56 +02:00
Robin Voetter
29de177c05 Rename example to triangle 2020-07-05 18:25:50 +02:00
Robin Voetter
9b3eff5a72 Rendering from a buffer 2020-07-05 16:27:52 +02:00
Robin Voetter
8c9bb747c3 Use dynamic state for viewports to avoid pipeline recreation 2020-07-04 17:30:22 +02:00
Robin Voetter
40b74caee5 Triangle rendering 2020-07-04 17:18:28 +02:00
Robin Voetter
fab23126e9 Framebuffer creation 2020-07-04 16:58:10 +02:00
Robin Voetter
e217cbab77 Pipeline(Layout) & render pass creation 2020-07-04 16:46:38 +02:00
Robin Voetter
0be71d1614 Shader compilation utility 2020-07-04 04:19:32 +02:00
Robin Voetter
72917ccdb3 Shader compilation utility 2020-07-04 04:18:56 +02:00
Robin Voetter
e049300d02 Dispose of old swapchain after recreating
This previously lead to X11 errors after aggressively resizing the
window
2020-07-03 15:48:26 +02:00
Robin Voetter
f4ad3304a0 Avoid queueWaitIdle when deinitializing/recreating the swapchain 2020-07-03 02:42:40 +02:00