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89 Commits 2 Branches 0 Tags
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Commit Graph

10 Commits

Author SHA1 Message Date
David Allemang
af6d8b0e8a Added documentation to Util types 2017-03-01 16:52:16 -05:00
David Allemang
4d4eea54bb Added rudimentary texture loading in Level. It, too, sucks, but works as a prototype 2017-02-27 23:27:16 -05:00
David Allemang
1824de6842 Updates to Level. More functionality, but also very unstable. 2017-02-27 23:11:14 -05:00
David Allemang
cae11cf556 Migrated to use Levels in hexworld, move tile-related types to Diamond 2017-02-27 20:43:53 -05:00
David Allemang
86ed1473e4 Initial Level Additions 2017-02-27 20:41:11 -05:00
David Allemang
1c5491a2c5 Load multiple meshes from obj file 2017-02-27 19:15:00 -05:00
David Allemang
7259f5daf2 Fixed obj.fs.glsl from log testing. 2017-02-27 16:40:14 -05:00
David Allemang
180d714995 Starting to use NLog for logging. 2017-02-27 16:37:26 -05:00
David Allemang
7a187c346e wavefront obj support 2017-02-27 03:40:54 -05:00
David Allemang
84608d5981 Started refactors for logging and level loading 2017-02-27 01:04:30 -05:00
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