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af6d8b0e8a
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Added documentation to Util types
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2017-03-01 16:52:16 -05:00 |
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4d4eea54bb
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Added rudimentary texture loading in Level. It, too, sucks, but works as a prototype
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2017-02-27 23:27:16 -05:00 |
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1824de6842
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Updates to Level. More functionality, but also very unstable.
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2017-02-27 23:11:14 -05:00 |
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cae11cf556
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Migrated to use Levels in hexworld, move tile-related types to Diamond
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2017-02-27 20:43:53 -05:00 |
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86ed1473e4
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Initial Level Additions
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2017-02-27 20:41:11 -05:00 |
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1c5491a2c5
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Load multiple meshes from obj file
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2017-02-27 19:15:00 -05:00 |
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7259f5daf2
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Fixed obj.fs.glsl from log testing.
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2017-02-27 16:40:14 -05:00 |
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180d714995
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Starting to use NLog for logging.
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2017-02-27 16:37:26 -05:00 |
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7a187c346e
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wavefront obj support
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2017-02-27 03:40:54 -05:00 |
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84608d5981
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Started refactors for logging and level loading
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2017-02-27 01:04:30 -05:00 |
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