Logo
Explore Help
Sign In
me/Diamond
Archived
1
0
Fork 0
You've already forked Diamond
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
76 Commits 2 Branches 0 Tags
restructure
Commit Graph

12 Commits

Author SHA1 Message Date
David Allemang
5663331abf Enabled instanced rendering 2017-04-06 15:04:41 -04:00
David Allemang
93d138623d Added manual VAO usage, moved shader assignment to Trace log 2017-03-11 15:12:26 -05:00
David Allemang
af6d8b0e8a Added documentation to Util types 2017-03-01 16:52:16 -05:00
David Allemang
4d4eea54bb Added rudimentary texture loading in Level. It, too, sucks, but works as a prototype 2017-02-27 23:27:16 -05:00
David Allemang
1824de6842 Updates to Level. More functionality, but also very unstable. 2017-02-27 23:11:14 -05:00
David Allemang
cae11cf556 Migrated to use Levels in hexworld, move tile-related types to Diamond 2017-02-27 20:43:53 -05:00
David Allemang
86ed1473e4 Initial Level Additions 2017-02-27 20:41:11 -05:00
David Allemang
1c5491a2c5 Load multiple meshes from obj file 2017-02-27 19:15:00 -05:00
David Allemang
7259f5daf2 Fixed obj.fs.glsl from log testing. 2017-02-27 16:40:14 -05:00
David Allemang
180d714995 Starting to use NLog for logging. 2017-02-27 16:37:26 -05:00
David Allemang
7a187c346e wavefront obj support 2017-02-27 03:40:54 -05:00
David Allemang
84608d5981 Started refactors for logging and level loading 2017-02-27 01:04:30 -05:00
Powered by Gitea Version: 1.24.5 Page: 701ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API