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dd2e7783eb
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add optimus performance flag for windows
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2019-10-03 01:59:09 -04:00 |
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c579edb0a0
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get symbol at runtime
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2019-10-02 18:07:16 -04:00 |
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cc86a71392
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builds on debian
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2019-10-01 20:24:04 -04:00 |
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3a96d4a875
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misc table solution optimizations
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2019-09-20 15:44:13 -04:00 |
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583f6fef71
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optimize vertex generation; break edge/face generation
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2019-09-19 23:31:53 -04:00 |
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649cec0a9d
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simple Mesh class
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2019-09-17 22:14:41 -04:00 |
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cd2cbf85d0
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separate all utility headers and sources
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2019-09-17 00:04:02 -04:00 |
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8cb5dd87ad
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free unused tables
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2019-09-16 22:46:02 -04:00 |
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855736ee47
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cleanup
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2019-09-16 21:44:21 -04:00 |
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f2f723aac8
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solve vertex table only once
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2019-09-16 13:41:35 -04:00 |
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29097afd13
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lattice
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2019-09-16 02:04:59 -04:00 |
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d60ec16cad
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break apart logic for finding identity position; add incenter coordinates generator; also tori!?
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2019-09-16 01:44:21 -04:00 |
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02611be11a
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drop templates in favor of vector sizes
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2019-09-16 00:49:18 -04:00 |
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cddb3b56dc
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split coxeter.hpp into header and source
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2019-09-16 00:34:56 -04:00 |
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512aa41a00
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add generation timing
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2019-09-15 21:41:20 -04:00 |
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f9e9d78e88
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lookup generators by index
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2019-09-15 21:00:33 -04:00 |
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bd3fbf49bd
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use lookup table instead of std::find
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2019-09-15 20:24:08 -04:00 |
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80249361e3
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correct orientation
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2019-09-15 20:03:14 -04:00 |
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53f7dd1f6d
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query uniform location for compatibility
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2019-09-15 18:30:18 -04:00 |
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5451196183
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easier distinction between orientations
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2019-09-15 16:19:10 -04:00 |
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bf3eb139b4
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render faces; orientation incorrect.
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2019-09-15 01:55:12 -04:00 |
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a3573acca4
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correctly generate and render edges
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2019-09-14 21:42:12 -04:00 |
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2e4e84ab80
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correctly generate vertices in N dimensions
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2019-09-14 19:39:35 -04:00 |
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8512042148
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fix cmake shader dependency issue
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2019-09-14 02:09:21 -04:00 |
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b8eabc74b9
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nicer point render
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2019-09-14 01:58:16 -04:00 |
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fb1a22898b
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render vertex points and fundamental region
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2019-09-14 01:49:01 -04:00 |
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67c03a67da
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vertex enumeration working, but orientation is wrong.
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2019-09-14 00:41:33 -04:00 |
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1e5a21da07
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missing pragma once
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2019-09-14 00:14:36 -04:00 |
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476695748b
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code tidying
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2019-09-14 00:07:12 -04:00 |
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1b50b04c1c
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use multiplicities class; fix cmakelists typo
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2019-09-14 00:05:55 -04:00 |
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f8a46c218d
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utilities; fix cmakelists typo
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2019-09-14 00:05:13 -04:00 |
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bd00ccf442
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restructure files
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2019-09-13 23:37:58 -04:00 |
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f0d1ac84b9
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move glm utilities into numeric.hpp; misc cleanup
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2019-09-13 23:05:31 -04:00 |
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ac072710fc
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mirror computation working nicely
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2019-09-13 23:00:33 -04:00 |
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bb0224f47b
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Merge remote-tracking branch 'origin/master' into mirror
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2019-09-13 22:24:25 -04:00 |
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dbea7db46e
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fix bad_alloc in debugger. unsure why it was only a problem in the debugger.
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2019-09-13 22:21:23 -04:00 |
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7a60523189
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easy fix memory leak
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2019-09-13 22:09:41 -04:00 |
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27a89686b7
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Revert "fix vector memory leak"
This reverts commit 0787e2c1
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2019-09-13 22:08:37 -04:00 |
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7e8aaeb25d
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mirror normals outline
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2019-09-13 20:45:27 -04:00 |
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0787e2c103
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fix vector memory leak
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2019-09-13 12:03:45 -04:00 |
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163f4f7a82
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word enumeration
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2019-09-12 23:00:29 -04:00 |
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0543907571
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fix unsigned to signed cast
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2019-09-12 22:37:26 -04:00 |
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30f7773877
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seems to be working
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2019-09-12 22:36:59 -04:00 |
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f494025f6a
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row learns from table
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2019-09-12 21:37:56 -04:00 |
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c9a50d540d
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created table class
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2019-09-12 20:31:16 -04:00 |
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0963c445d3
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rows working correctly
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2019-09-12 19:30:26 -04:00 |
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1026a2c791
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move shaders into separate files
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2019-09-08 23:47:07 -04:00 |
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76e022317f
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break apart into multiple files
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2019-09-08 23:26:44 -04:00 |
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39c9866389
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draw arbitrary points in 4d via stereographic projection
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2019-09-08 22:39:02 -04:00 |
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f3489024e5
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spinning triangle points
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2019-09-07 11:25:12 -04:00 |
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