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d16693189e
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tweak presets to be larger, add f4 and h4 examples with wireframes.
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2020-05-23 11:04:23 -04:00 |
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47f8da7192
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fix issue where some projected 5d wires cross over w=4
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2020-05-23 11:03:36 -04:00 |
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350ee5652f
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move scene info to renderer
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2020-05-22 20:37:16 -04:00 |
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1ed481d4a8
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add directrenderer for wireframes
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2020-05-21 20:49:26 -04:00 |
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293eeb3759
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introduce Bundle
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2020-05-21 20:28:19 -04:00 |
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7409178f0a
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transistioning to props and renderers
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2020-05-21 20:21:43 -04:00 |
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50ec2476eb
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fix uninitialized state being potentially (usually) invalid
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2020-05-20 22:30:41 -04:00 |
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aa966c6917
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Merge branch 'master' of github.com:allemangD/toddcox-visualize
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2020-05-20 22:27:59 -04:00 |
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c742c28521
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prevent wireframe clipping above w=1
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2020-05-20 22:27:47 -04:00 |
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870f27d836
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yaml-cpp submodule
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2020-04-21 14:09:51 -04:00 |
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38eb7fb47a
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add ortho/stereo toggle; more presets
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2020-03-18 19:12:46 -04:00 |
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702bacf463
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remove debugging info
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2020-03-18 17:48:11 -04:00 |
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c7c59e08d5
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accept config file as program argument
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2020-03-18 17:45:24 -04:00 |
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2606f74f70
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load wireframes from files
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2020-03-18 17:41:59 -04:00 |
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33501650b2
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load wireframes from files
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2020-03-18 17:29:12 -04:00 |
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acdc19bbb9
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extra scene tweaks
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2020-03-15 14:24:13 -04:00 |
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30966308ca
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better coords
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2020-03-15 13:09:34 -04:00 |
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2277036c02
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more templates in point
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2020-03-15 12:53:14 -04:00 |
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f06f92bd9b
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drawable to "slice" and add builder factory method
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2020-03-14 00:36:46 -04:00 |
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0300e1bfc3
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template not a great idea yet; back to vectors but better implementation
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2020-03-13 22:12:25 -04:00 |
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2fcb15a14d
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change combo iterator
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2020-03-13 17:49:59 -04:00 |
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2c2b6ef96b
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random holes
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2020-03-11 20:11:03 -04:00 |
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e6ba81a424
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multipart rendering
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2020-03-11 19:33:38 -04:00 |
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a434ecc912
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hide wires - too noisy
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2020-03-11 01:34:23 -04:00 |
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5ea2f6ee06
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translucent wireframe
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2020-03-11 01:06:13 -04:00 |
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8fbf0ae528
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solid wireframes working
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2020-03-11 00:55:34 -04:00 |
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65110fe5be
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5d working
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2020-03-11 00:38:09 -04:00 |
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9120b385c4
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remove old "Mesh" class
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2020-03-10 22:45:58 -04:00 |
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b03566a519
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remove fragment discard
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2020-03-10 18:51:10 -04:00 |
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fd51590a8c
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shader tweaks
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2020-03-10 18:45:12 -04:00 |
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63692ced17
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class names to PascalCase
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2020-03-10 15:25:37 -04:00 |
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d29fc033df
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break render apart into multiple files
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2020-03-10 14:11:13 -04:00 |
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b504e5b7c3
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vao pointer helper
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2020-03-10 13:49:38 -04:00 |
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54ea5dbd53
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buffer mesh working
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2020-03-10 13:33:32 -04:00 |
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a0803a3727
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stash
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2020-03-10 08:04:36 -04:00 |
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099d26c03a
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back to original colors
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2020-03-10 01:06:17 -04:00 |
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c5ad4597ce
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per-primitive coloring
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2020-03-10 01:01:55 -04:00 |
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c345e54d02
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slices working, broken colors
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2020-03-10 00:38:38 -04:00 |
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ebcab7118d
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remove test
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2020-03-09 20:29:06 -04:00 |
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8dd37de01e
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binding test
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2020-03-09 19:35:07 -04:00 |
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edfe8947a6
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tweaking program pipeline construction
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2020-03-09 01:06:42 -04:00 |
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bb7dcfd47d
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tweak shader alias names
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2020-03-09 00:49:00 -04:00 |
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219c3f9e32
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mode template for shader, shaderprogram, type aliases
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2020-03-09 00:32:12 -04:00 |
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e56896db9b
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tweak raii shader constructors
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2020-03-09 00:16:30 -04:00 |
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0c4a6f5eff
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use raii buffer
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2020-03-09 00:10:14 -04:00 |
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5d030ffe65
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using raii shaders
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2020-03-09 00:00:52 -04:00 |
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e069088437
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add some notes and static assertions about template sizes
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2020-01-30 19:14:59 -05:00 |
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b5a868c424
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remove old code and add docstrings
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2020-01-30 19:06:38 -05:00 |
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75ba1af437
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update readme images, tweak shader initialization order
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2020-01-30 18:51:06 -05:00 |
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e953f0e13d
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display slice and wireframe simultaneously
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2020-01-30 18:40:15 -05:00 |
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