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9f64d7f2cd
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Suggested changes
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2017-03-07 02:16:21 -05:00 |
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77b28b4ce0
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reformat and remove unneeded usings
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2017-03-04 17:10:47 -05:00 |
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5a3561a635
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Fewer array copies in FromWavefront, use multiple rendergroups in hexrender
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2017-03-03 01:53:20 -05:00 |
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3e3b033de6
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removed Mesh, added VertexBuffer
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2017-03-03 01:01:26 -05:00 |
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0d34233cb7
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Generic RenderGroup
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2017-03-02 00:43:31 -05:00 |
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90b8b65b07
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Added RenderGroup and Camera
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2017-03-02 00:29:27 -05:00 |
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af6d8b0e8a
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Added documentation to Util types
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2017-03-01 16:52:16 -05:00 |
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88ab90f186
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Added documentation to all GLObject types
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2017-03-01 16:30:54 -05:00 |
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e4081ea662
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Wrapper and GLObject each have one logger instance - all globjects and wrappers use that logger
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2017-03-01 15:25:50 -05:00 |
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4d69119f40
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Changed type names to be more appropriate
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2017-03-01 02:45:27 -05:00 |
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69f2c90682
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Removed unnecessary using directives left over from migration
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2017-03-01 02:01:57 -05:00 |
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aa6b4d4b68
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Migrate to Factory/Wrapper - HexRender complete
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2017-03-01 01:48:09 -05:00 |
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4f2e792298
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Created Diamond.Util, added SubArray and adjusted references
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2017-02-28 12:19:17 -05:00 |
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a22c47484e
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Removed Level usages - class structure is broken.
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2017-02-28 11:41:00 -05:00 |
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4d4eea54bb
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Added rudimentary texture loading in Level. It, too, sucks, but works as a prototype
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2017-02-27 23:27:16 -05:00 |
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1824de6842
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Updates to Level. More functionality, but also very unstable.
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2017-02-27 23:11:14 -05:00 |
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8566105158
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Use linq instead of JsonConvert - makes for less nast code, but this still needs work.
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2017-02-27 21:39:29 -05:00 |
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cae11cf556
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Migrated to use Levels in hexworld, move tile-related types to Diamond
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2017-02-27 20:43:53 -05:00 |
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86ed1473e4
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Initial Level Additions
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2017-02-27 20:41:11 -05:00 |
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1c5491a2c5
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Load multiple meshes from obj file
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2017-02-27 19:15:00 -05:00 |
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7259f5daf2
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Fixed obj.fs.glsl from log testing.
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2017-02-27 16:40:14 -05:00 |
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180d714995
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Starting to use NLog for logging.
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2017-02-27 16:37:26 -05:00 |
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7a187c346e
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wavefront obj support
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2017-02-27 03:40:54 -05:00 |
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6385f62e20
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Removed unneeded usings
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2017-02-27 02:37:55 -05:00 |
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73e70c3a60
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Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
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2017-02-27 02:22:54 -05:00 |
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84608d5981
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Started refactors for logging and level loading
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2017-02-27 01:04:30 -05:00 |
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a7c2f5bb29
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Rename Buffer to GLBuffer to prevent name conflict.
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2017-02-26 23:17:21 -05:00 |
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df6965c003
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Added third block type and textures.
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2017-02-26 22:27:03 -05:00 |
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02a9a6d662
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Replaced VBO with Buffer and SubArray. Program now recieves Buffer, rather than VBO receiving Program. Added VertexDataAttribute for vertex structs.
Split json files to test this functionality.
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2017-02-26 18:51:21 -05:00 |
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7500e0e7a4
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Added documentation comments, reorganized HexRender
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2017-02-26 02:19:59 -05:00 |
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bc584c8f42
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Moved util files to separate class library
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2017-02-26 01:30:27 -05:00 |
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8a68bc6d2d
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Merged TODO removal and IDispose addition
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2017-02-26 00:36:08 -05:00 |
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ce3b5cce6c
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GLObject implements IDisposable
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2017-02-26 00:33:29 -05:00 |
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5e4a95f751
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Removed todo comments; created issues on github
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2017-02-25 20:16:55 -05:00 |
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b30f79acda
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Shader loader
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2017-02-25 16:01:56 -05:00 |
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88e773ef25
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Reflection and deserialization for vertex data
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2017-02-25 06:03:56 -05:00 |
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d185544e47
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Fixed aliasing issues, sinusoidal movment test
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2017-02-25 03:45:27 -05:00 |
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e473c9fb15
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Initial tiles testing
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2017-02-25 00:40:41 -05:00 |
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234d1669dd
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Works on AMD now
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2017-02-24 23:08:21 -05:00 |
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ece5b0d30f
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Remove instancetiles
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2017-02-24 21:45:40 -05:00 |
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2710007ec2
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More OO-like. a bit easier to read/use things
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2017-02-24 21:22:13 -05:00 |
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338efc337e
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Slowly getting things working
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2017-02-24 16:31:15 -05:00 |
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87120574c8
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Add project files.
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2017-02-22 22:45:04 -05:00 |
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